From 2db80115d6eee0ae9f6498473d7b9b8cea375112 Mon Sep 17 00:00:00 2001 From: RuiAlonso Date: Fri, 1 Apr 2022 17:45:12 +0200 Subject: [PATCH] refactor: removed position and changed sprite load method --- lib/game/components/jetpack_ramp.dart | 30 +++++++++++++-------------- lib/game/pinball_game.dart | 6 +----- 2 files changed, 15 insertions(+), 21 deletions(-) diff --git a/lib/game/components/jetpack_ramp.dart b/lib/game/components/jetpack_ramp.dart index a4df6301..34b00dd4 100644 --- a/lib/game/components/jetpack_ramp.dart +++ b/lib/game/components/jetpack_ramp.dart @@ -11,10 +11,7 @@ import 'package:pinball_components/pinball_components.dart' hide Assets; /// A [Blueprint] which creates the [JetpackRamp]. class Jetpack extends Forge2DBlueprint { /// {@macro spaceship} - Jetpack({required this.position}); - - /// The [position] where the elements will be created - final Vector2 position; + Jetpack(); static const int ballPriorityInsideRamp = 4; @@ -29,22 +26,21 @@ class Jetpack extends Forge2DBlueprint { outsidePriority: 1, rotation: math.pi, ) - ..initialPosition = position + Vector2(1.7, 19) + ..initialPosition = Vector2(1.7, 19) ..layer = Layer.opening; final leftOpening = _JetpackRampOpening( outsideLayer: Layer.spaceship, outsidePriority: Spaceship.ballPriorityWhenOnSpaceship, rotation: math.pi, ) - ..initialPosition = position + Vector2(-13.7, 19) + ..initialPosition = Vector2(-13.7, 19) ..layer = Layer.jetpack; - final jetpackRamp = JetpackRamp()..initialPosition = position; + final jetpackRamp = JetpackRamp(); - final jetpackRampWallFg = _JetpackRampWallFg()..initialPosition = position; + final jetpackRampWallFg = _JetpackRampForegroundRailing(); - final baseRight = _JetpackBase() - ..initialPosition = position + Vector2(1.7, 20); + final baseRight = _JetpackBase()..initialPosition = Vector2(1.7, 20); addAll([ rightOpening, @@ -112,10 +108,10 @@ class JetpackRamp extends BodyComponent with InitialPosition, Layered { @override Future onLoad() async { await super.onLoad(); - await _loadBackground(); + await _loadSprites(); } - Future _loadBackground() async { + Future _loadSprites() async { final spriteRamp = await gameRef.loadSprite( Assets.images.components.spaceshipRamp.path, ); @@ -144,8 +140,10 @@ class JetpackRamp extends BodyComponent with InitialPosition, Layered { } } -class _JetpackRampWallFg extends BodyComponent with InitialPosition, Layered { - _JetpackRampWallFg() : super(priority: Jetpack.ballPriorityInsideRamp + 1) { +class _JetpackRampForegroundRailing extends BodyComponent + with InitialPosition, Layered { + _JetpackRampForegroundRailing() + : super(priority: Jetpack.ballPriorityInsideRamp + 1) { layer = Layer.jetpack; } @@ -194,10 +192,10 @@ class _JetpackRampWallFg extends BodyComponent with InitialPosition, Layered { @override Future onLoad() async { await super.onLoad(); - await _loadBackground(); + await _loadSprites(); } - Future _loadBackground() async { + Future _loadSprites() async { final spriteRailingFg = await gameRef.loadSprite( Assets.images.components.spaceshipRailingFg.path, ); diff --git a/lib/game/pinball_game.dart b/lib/game/pinball_game.dart index cac338fe..095a5f53 100644 --- a/lib/game/pinball_game.dart +++ b/lib/game/pinball_game.dart @@ -93,11 +93,7 @@ class PinballGame extends Forge2DGame Future _addPaths() async { unawaited( - addFromBlueprint( - Jetpack( - position: Vector2(0, 0), - ), - ), + addFromBlueprint(Jetpack()), ); unawaited(addFromBlueprint(Launcher())); }