diff --git a/lib/game/components/spaceship_exit_rail.dart b/lib/game/components/spaceship_exit_rail.dart index bbbd3665..fea6c504 100644 --- a/lib/game/components/spaceship_exit_rail.dart +++ b/lib/game/components/spaceship_exit_rail.dart @@ -7,7 +7,7 @@ import 'package:flame_forge2d/flame_forge2d.dart'; import 'package:pinball/flame/blueprint.dart'; import 'package:pinball/game/game.dart'; -/// A [Blueprint] for the spaceship drop ramp. +/// A [Blueprint] for the spaceship exit rail. class SpaceshipExitRail extends Forge2DBlueprint { @override void build() { diff --git a/test/game/components/spaceship_exit_rail_test.dart b/test/game/components/spaceship_exit_rail_test.dart index a77d85d1..2a0faa8a 100644 --- a/test/game/components/spaceship_exit_rail_test.dart +++ b/test/game/components/spaceship_exit_rail_test.dart @@ -6,7 +6,7 @@ import 'package:pinball/game/game.dart'; import '../../helpers/helpers.dart'; void main() { - group('Spaceship', () { + group('SpaceshipExitRail', () { late Filter filterData; late Fixture fixture; late Body body; @@ -45,7 +45,7 @@ void main() { verify(() => ball.priority = 1).called(1); }); - test('re order the game children', () { + test('reorders the game children', () { when(() => hole.outsideLayer).thenReturn(Layer.board); SpaceshipExitHoleBallContactCallback().begin(