fix: placed right some moved sprites

pull/164/head
RuiAlonso 4 years ago
parent 51b7f478af
commit 2b109b8623

@ -115,7 +115,7 @@ class _DinoTopWallSpriteComponent extends SpriteComponent with HasGameRef {
);
this.sprite = sprite;
size = sprite.originalSize / 10;
position = Vector2(27, -28.2);
position = Vector2(22, -41.8);
}
}
@ -200,7 +200,7 @@ class _DinoBottomWall extends BodyComponent with InitialPosition {
@override
Future<void> onLoad() async {
await super.onLoad();
renderBody = false;
//renderBody = false;
await add(_DinoBottomWallSpriteComponent());
}
@ -215,6 +215,6 @@ class _DinoBottomWallSpriteComponent extends SpriteComponent with HasGameRef {
);
this.sprite = sprite;
size = sprite.originalSize / 10;
position = Vector2(31.7, 18);
position = Vector2(23.8, -9.5);
}
}

@ -140,9 +140,9 @@ class _SpaceshipRampBackgroundRampSpriteComponent extends SpriteComponent
Assets.images.spaceship.ramp.main.keyName,
);
this.sprite = sprite;
size = Vector2(38.3, 35.1);
size = sprite.originalSize / 10;
anchor = Anchor.center;
position = Vector2(-12.2, -543.5);
position = Vector2(-12.2, -53.5);
}
}

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