diff --git a/lib/game/components/pathway.dart b/lib/game/components/pathway.dart index 0ca6828a..819ed5f4 100644 --- a/lib/game/components/pathway.dart +++ b/lib/game/components/pathway.dart @@ -146,7 +146,7 @@ class Pathway extends BodyComponent with InitialPosition, Layered { /// Creates an ellipse [Pathway]. /// - /// Does so with two [ChainShape] separated by a [width]. Can + /// Does so with two [ChainShape]s separated by a [width]. Can /// be rotated by a given [rotation] in radians. /// /// If [singleWall] is true, just one [ChainShape] is created. @@ -154,8 +154,8 @@ class Pathway extends BodyComponent with InitialPosition, Layered { Color? color, required Vector2 center, required double width, - required double bigRadius, - required double smallRadius, + required double majorRadius, + required double minorRadius, double rotation = 0, bool singleWall = false, }) { @@ -164,16 +164,16 @@ class Pathway extends BodyComponent with InitialPosition, Layered { // TODO(ruialonso): Refactor repetitive logic final outerWall = calculateEllipse( center: center, - majorRadius: bigRadius, - minorRadius: smallRadius, + majorRadius: majorRadius, + minorRadius: minorRadius, ).map((vector) => vector..rotate(rotation)).toList(); paths.add(outerWall); if (!singleWall) { final innerWall = calculateEllipse( center: center, - majorRadius: bigRadius - width, - minorRadius: smallRadius - width, + majorRadius: majorRadius - width, + minorRadius: minorRadius - width, ).map((vector) => vector..rotate(rotation)).toList(); paths.add(innerWall); }