|
|
|
@ -1,8 +1,11 @@
|
|
|
|
|
// ignore_for_file: cascade_invocations
|
|
|
|
|
|
|
|
|
|
import 'dart:collection';
|
|
|
|
|
|
|
|
|
|
import 'package:bloc_test/bloc_test.dart';
|
|
|
|
|
import 'package:flame_forge2d/flame_forge2d.dart';
|
|
|
|
|
import 'package:flame_test/flame_test.dart';
|
|
|
|
|
import 'package:flutter/services.dart';
|
|
|
|
|
import 'package:flutter_test/flutter_test.dart';
|
|
|
|
|
import 'package:pinball/game/game.dart';
|
|
|
|
|
|
|
|
|
@ -10,13 +13,19 @@ import '../../helpers/helpers.dart';
|
|
|
|
|
|
|
|
|
|
void main() {
|
|
|
|
|
TestWidgetsFlutterBinding.ensureInitialized();
|
|
|
|
|
final flameTester = FlameTester(PinballGame.new);
|
|
|
|
|
final flameTester = FlameTester(PinballGameTest.create);
|
|
|
|
|
|
|
|
|
|
group('Plunger', () {
|
|
|
|
|
const compressionDistance = 0.0;
|
|
|
|
|
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'loads correctly',
|
|
|
|
|
(game) async {
|
|
|
|
|
final plunger = Plunger(position: Vector2.zero());
|
|
|
|
|
await game.ready();
|
|
|
|
|
final plunger = Plunger(
|
|
|
|
|
position: Vector2.zero(),
|
|
|
|
|
compressionDistance: compressionDistance,
|
|
|
|
|
);
|
|
|
|
|
await game.ensureAdd(plunger);
|
|
|
|
|
|
|
|
|
|
expect(game.contains(plunger), isTrue);
|
|
|
|
@ -28,7 +37,10 @@ void main() {
|
|
|
|
|
'positions correctly',
|
|
|
|
|
(game) async {
|
|
|
|
|
final position = Vector2.all(10);
|
|
|
|
|
final plunger = Plunger(position: position);
|
|
|
|
|
final plunger = Plunger(
|
|
|
|
|
position: position,
|
|
|
|
|
compressionDistance: compressionDistance,
|
|
|
|
|
);
|
|
|
|
|
await game.ensureAdd(plunger);
|
|
|
|
|
game.contains(plunger);
|
|
|
|
|
|
|
|
|
@ -39,7 +51,10 @@ void main() {
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'is dynamic',
|
|
|
|
|
(game) async {
|
|
|
|
|
final plunger = Plunger(position: Vector2.zero());
|
|
|
|
|
final plunger = Plunger(
|
|
|
|
|
position: Vector2.zero(),
|
|
|
|
|
compressionDistance: compressionDistance,
|
|
|
|
|
);
|
|
|
|
|
await game.ensureAdd(plunger);
|
|
|
|
|
|
|
|
|
|
expect(plunger.body.bodyType, equals(BodyType.dynamic));
|
|
|
|
@ -49,7 +64,10 @@ void main() {
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'ignores gravity',
|
|
|
|
|
(game) async {
|
|
|
|
|
final plunger = Plunger(position: Vector2.zero());
|
|
|
|
|
final plunger = Plunger(
|
|
|
|
|
position: Vector2.zero(),
|
|
|
|
|
compressionDistance: compressionDistance,
|
|
|
|
|
);
|
|
|
|
|
await game.ensureAdd(plunger);
|
|
|
|
|
|
|
|
|
|
expect(plunger.body.gravityScale, isZero);
|
|
|
|
@ -57,11 +75,14 @@ void main() {
|
|
|
|
|
);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
group('first fixture', () {
|
|
|
|
|
group('fixture', () {
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'exists',
|
|
|
|
|
(game) async {
|
|
|
|
|
final plunger = Plunger(position: Vector2.zero());
|
|
|
|
|
final plunger = Plunger(
|
|
|
|
|
position: Vector2.zero(),
|
|
|
|
|
compressionDistance: compressionDistance,
|
|
|
|
|
);
|
|
|
|
|
await game.ensureAdd(plunger);
|
|
|
|
|
|
|
|
|
|
expect(plunger.body.fixtures[0], isA<Fixture>());
|
|
|
|
@ -71,121 +92,150 @@ void main() {
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'shape is a polygon',
|
|
|
|
|
(game) async {
|
|
|
|
|
final plunger = Plunger(position: Vector2.zero());
|
|
|
|
|
final plunger = Plunger(
|
|
|
|
|
position: Vector2.zero(),
|
|
|
|
|
compressionDistance: compressionDistance,
|
|
|
|
|
);
|
|
|
|
|
await game.ensureAdd(plunger);
|
|
|
|
|
|
|
|
|
|
final fixture = plunger.body.fixtures[0];
|
|
|
|
|
expect(fixture.shape.shapeType, equals(ShapeType.polygon));
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'pull sets a negative linear velocity',
|
|
|
|
|
(game) async {
|
|
|
|
|
final plunger = Plunger(position: Vector2.zero());
|
|
|
|
|
await game.ensureAdd(plunger);
|
|
|
|
|
|
|
|
|
|
plunger.pull();
|
|
|
|
|
|
|
|
|
|
expect(plunger.body.linearVelocity.y, isNegative);
|
|
|
|
|
expect(plunger.body.linearVelocity.x, isZero);
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
group('release', () {
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'does not set a linear velocity '
|
|
|
|
|
'when plunger is in starting position',
|
|
|
|
|
'has density',
|
|
|
|
|
(game) async {
|
|
|
|
|
final plunger = Plunger(position: Vector2.zero());
|
|
|
|
|
final plunger = Plunger(
|
|
|
|
|
position: Vector2.zero(),
|
|
|
|
|
compressionDistance: compressionDistance,
|
|
|
|
|
);
|
|
|
|
|
await game.ensureAdd(plunger);
|
|
|
|
|
|
|
|
|
|
plunger.release();
|
|
|
|
|
|
|
|
|
|
expect(plunger.body.linearVelocity.y, isZero);
|
|
|
|
|
expect(plunger.body.linearVelocity.x, isZero);
|
|
|
|
|
final fixture = plunger.body.fixtures[0];
|
|
|
|
|
expect(fixture.density, greaterThan(0));
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'sets a positive linear velocity '
|
|
|
|
|
'when plunger is below starting position',
|
|
|
|
|
(game) async {
|
|
|
|
|
final plunger = Plunger(position: Vector2.zero());
|
|
|
|
|
await game.ensureAdd(plunger);
|
|
|
|
|
group('onKeyEvent', () {
|
|
|
|
|
final keys = UnmodifiableListView([
|
|
|
|
|
LogicalKeyboardKey.space,
|
|
|
|
|
LogicalKeyboardKey.arrowDown,
|
|
|
|
|
LogicalKeyboardKey.keyS,
|
|
|
|
|
]);
|
|
|
|
|
|
|
|
|
|
plunger.body.setTransform(Vector2(0, -1), 0);
|
|
|
|
|
plunger.release();
|
|
|
|
|
late Plunger plunger;
|
|
|
|
|
|
|
|
|
|
expect(plunger.body.linearVelocity.y, isPositive);
|
|
|
|
|
expect(plunger.body.linearVelocity.x, isZero);
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
setUp(() {
|
|
|
|
|
plunger = Plunger(
|
|
|
|
|
position: Vector2.zero(),
|
|
|
|
|
compressionDistance: compressionDistance,
|
|
|
|
|
);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
testRawKeyUpEvents(keys, (event) {
|
|
|
|
|
final keyLabel = (event.logicalKey != LogicalKeyboardKey.space)
|
|
|
|
|
? event.logicalKey.keyLabel
|
|
|
|
|
: 'Space';
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'moves upwards when $keyLabel is released '
|
|
|
|
|
'and plunger is below its starting position',
|
|
|
|
|
(game) async {
|
|
|
|
|
await game.ensureAdd(plunger);
|
|
|
|
|
plunger.body.setTransform(Vector2(0, -1), 0);
|
|
|
|
|
plunger.onKeyEvent(event, {});
|
|
|
|
|
|
|
|
|
|
expect(plunger.body.linearVelocity.y, isPositive);
|
|
|
|
|
expect(plunger.body.linearVelocity.x, isZero);
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
testRawKeyUpEvents(keys, (event) {
|
|
|
|
|
final keyLabel = (event.logicalKey != LogicalKeyboardKey.space)
|
|
|
|
|
? event.logicalKey.keyLabel
|
|
|
|
|
: 'Space';
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'does not move when $keyLabel is released '
|
|
|
|
|
'and plunger is in its starting position',
|
|
|
|
|
(game) async {
|
|
|
|
|
await game.ensureAdd(plunger);
|
|
|
|
|
plunger.onKeyEvent(event, {});
|
|
|
|
|
|
|
|
|
|
expect(plunger.body.linearVelocity.y, isZero);
|
|
|
|
|
expect(plunger.body.linearVelocity.x, isZero);
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
testRawKeyDownEvents(keys, (event) {
|
|
|
|
|
final keyLabel = (event.logicalKey != LogicalKeyboardKey.space)
|
|
|
|
|
? event.logicalKey.keyLabel
|
|
|
|
|
: 'Space';
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'moves downwards when $keyLabel is pressed',
|
|
|
|
|
(game) async {
|
|
|
|
|
await game.ensureAdd(plunger);
|
|
|
|
|
plunger.onKeyEvent(event, {});
|
|
|
|
|
|
|
|
|
|
expect(plunger.body.linearVelocity.y, isNegative);
|
|
|
|
|
expect(plunger.body.linearVelocity.x, isZero);
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
group('PlungerAnchor', () {
|
|
|
|
|
const compressionDistance = 10.0;
|
|
|
|
|
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'position is a compression distance below the Plunger',
|
|
|
|
|
(game) async {
|
|
|
|
|
final plunger = Plunger(
|
|
|
|
|
position: Vector2.zero(),
|
|
|
|
|
compressionDistance: compressionDistance,
|
|
|
|
|
);
|
|
|
|
|
await game.ensureAdd(plunger);
|
|
|
|
|
|
|
|
|
|
final plungerAnchor = PlungerAnchor(plunger: plunger);
|
|
|
|
|
await game.ensureAdd(plungerAnchor);
|
|
|
|
|
|
|
|
|
|
expect(
|
|
|
|
|
plungerAnchor.body.position.y,
|
|
|
|
|
equals(plunger.body.position.y - compressionDistance),
|
|
|
|
|
);
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
group('PlungerAnchorPrismaticJointDef', () {
|
|
|
|
|
late GameBloc gameBloc;
|
|
|
|
|
const compressionDistance = 10.0;
|
|
|
|
|
final gameBloc = MockGameBloc();
|
|
|
|
|
late Plunger plunger;
|
|
|
|
|
late Anchor anchor;
|
|
|
|
|
|
|
|
|
|
setUp(() {
|
|
|
|
|
gameBloc = MockGameBloc();
|
|
|
|
|
whenListen(
|
|
|
|
|
gameBloc,
|
|
|
|
|
const Stream<GameState>.empty(),
|
|
|
|
|
initialState: const GameState.initial(),
|
|
|
|
|
);
|
|
|
|
|
plunger = Plunger(position: Vector2.zero());
|
|
|
|
|
anchor = Anchor(position: Vector2(0, -1));
|
|
|
|
|
plunger = Plunger(
|
|
|
|
|
position: Vector2.zero(),
|
|
|
|
|
compressionDistance: compressionDistance,
|
|
|
|
|
);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
final flameTester = flameBlocTester(
|
|
|
|
|
gameBlocBuilder: () {
|
|
|
|
|
return gameBloc;
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'throws AssertionError '
|
|
|
|
|
'when anchor is above plunger',
|
|
|
|
|
(game) async {
|
|
|
|
|
final anchor = Anchor(position: Vector2(0, 1));
|
|
|
|
|
await game.ensureAddAll([plunger, anchor]);
|
|
|
|
|
|
|
|
|
|
expect(
|
|
|
|
|
() => PlungerAnchorPrismaticJointDef(
|
|
|
|
|
plunger: plunger,
|
|
|
|
|
anchor: anchor,
|
|
|
|
|
),
|
|
|
|
|
throwsAssertionError,
|
|
|
|
|
);
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'throws AssertionError '
|
|
|
|
|
'when anchor is in same position as plunger',
|
|
|
|
|
(game) async {
|
|
|
|
|
final anchor = Anchor(position: Vector2.zero());
|
|
|
|
|
await game.ensureAddAll([plunger, anchor]);
|
|
|
|
|
|
|
|
|
|
expect(
|
|
|
|
|
() => PlungerAnchorPrismaticJointDef(
|
|
|
|
|
plunger: plunger,
|
|
|
|
|
anchor: anchor,
|
|
|
|
|
),
|
|
|
|
|
throwsAssertionError,
|
|
|
|
|
);
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
final flameTester = flameBlocTester(gameBloc: gameBloc);
|
|
|
|
|
|
|
|
|
|
group('initializes with', () {
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'plunger body as bodyA',
|
|
|
|
|
(game) async {
|
|
|
|
|
await game.ensureAddAll([plunger, anchor]);
|
|
|
|
|
await game.ensureAdd(plunger);
|
|
|
|
|
final anchor = PlungerAnchor(plunger: plunger);
|
|
|
|
|
await game.ensureAdd(anchor);
|
|
|
|
|
|
|
|
|
|
final jointDef = PlungerAnchorPrismaticJointDef(
|
|
|
|
|
plunger: plunger,
|
|
|
|
@ -199,7 +249,9 @@ void main() {
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'anchor body as bodyB',
|
|
|
|
|
(game) async {
|
|
|
|
|
await game.ensureAddAll([plunger, anchor]);
|
|
|
|
|
await game.ensureAdd(plunger);
|
|
|
|
|
final anchor = PlungerAnchor(plunger: plunger);
|
|
|
|
|
await game.ensureAdd(anchor);
|
|
|
|
|
|
|
|
|
|
final jointDef = PlungerAnchorPrismaticJointDef(
|
|
|
|
|
plunger: plunger,
|
|
|
|
@ -214,7 +266,9 @@ void main() {
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'limits enabled',
|
|
|
|
|
(game) async {
|
|
|
|
|
await game.ensureAddAll([plunger, anchor]);
|
|
|
|
|
await game.ensureAdd(plunger);
|
|
|
|
|
final anchor = PlungerAnchor(plunger: plunger);
|
|
|
|
|
await game.ensureAdd(anchor);
|
|
|
|
|
|
|
|
|
|
final jointDef = PlungerAnchorPrismaticJointDef(
|
|
|
|
|
plunger: plunger,
|
|
|
|
@ -229,7 +283,9 @@ void main() {
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'lower translation limit as negative infinity',
|
|
|
|
|
(game) async {
|
|
|
|
|
await game.ensureAddAll([plunger, anchor]);
|
|
|
|
|
await game.ensureAdd(plunger);
|
|
|
|
|
final anchor = PlungerAnchor(plunger: plunger);
|
|
|
|
|
await game.ensureAdd(anchor);
|
|
|
|
|
|
|
|
|
|
final jointDef = PlungerAnchorPrismaticJointDef(
|
|
|
|
|
plunger: plunger,
|
|
|
|
@ -244,7 +300,9 @@ void main() {
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'connected body collison enabled',
|
|
|
|
|
(game) async {
|
|
|
|
|
await game.ensureAddAll([plunger, anchor]);
|
|
|
|
|
await game.ensureAdd(plunger);
|
|
|
|
|
final anchor = PlungerAnchor(plunger: plunger);
|
|
|
|
|
await game.ensureAdd(anchor);
|
|
|
|
|
|
|
|
|
|
final jointDef = PlungerAnchorPrismaticJointDef(
|
|
|
|
|
plunger: plunger,
|
|
|
|
@ -257,46 +315,51 @@ void main() {
|
|
|
|
|
);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
flameTester.widgetTest(
|
|
|
|
|
'plunger cannot go below anchor',
|
|
|
|
|
(game, tester) async {
|
|
|
|
|
await game.ensureAddAll([plunger, anchor]);
|
|
|
|
|
testRawKeyUpEvents([LogicalKeyboardKey.space], (event) {
|
|
|
|
|
flameTester.widgetTest(
|
|
|
|
|
'plunger cannot go below anchor',
|
|
|
|
|
(game, tester) async {
|
|
|
|
|
await game.ensureAdd(plunger);
|
|
|
|
|
final anchor = PlungerAnchor(plunger: plunger);
|
|
|
|
|
await game.ensureAdd(anchor);
|
|
|
|
|
|
|
|
|
|
// Giving anchor a shape for the plunger to collide with.
|
|
|
|
|
anchor.body.createFixtureFromShape(PolygonShape()..setAsBoxXY(2, 1));
|
|
|
|
|
// Giving anchor a shape for the plunger to collide with.
|
|
|
|
|
anchor.body.createFixtureFromShape(PolygonShape()..setAsBoxXY(2, 1));
|
|
|
|
|
|
|
|
|
|
final jointDef = PlungerAnchorPrismaticJointDef(
|
|
|
|
|
plunger: plunger,
|
|
|
|
|
anchor: anchor,
|
|
|
|
|
);
|
|
|
|
|
game.world.createJoint(jointDef);
|
|
|
|
|
final jointDef = PlungerAnchorPrismaticJointDef(
|
|
|
|
|
plunger: plunger,
|
|
|
|
|
anchor: anchor,
|
|
|
|
|
);
|
|
|
|
|
game.world.createJoint(jointDef);
|
|
|
|
|
|
|
|
|
|
plunger.pull();
|
|
|
|
|
await tester.pump(const Duration(seconds: 1));
|
|
|
|
|
await tester.pump(const Duration(seconds: 1));
|
|
|
|
|
|
|
|
|
|
expect(plunger.body.position.y > anchor.body.position.y, isTrue);
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
expect(plunger.body.position.y > anchor.body.position.y, isTrue);
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
flameTester.widgetTest(
|
|
|
|
|
'plunger cannot excessively exceed starting position',
|
|
|
|
|
(game, tester) async {
|
|
|
|
|
await game.ensureAddAll([plunger, anchor]);
|
|
|
|
|
testRawKeyUpEvents([LogicalKeyboardKey.space], (event) {
|
|
|
|
|
flameTester.widgetTest(
|
|
|
|
|
'plunger cannot excessively exceed starting position',
|
|
|
|
|
(game, tester) async {
|
|
|
|
|
await game.ensureAdd(plunger);
|
|
|
|
|
final anchor = PlungerAnchor(plunger: plunger);
|
|
|
|
|
await game.ensureAdd(anchor);
|
|
|
|
|
|
|
|
|
|
final jointDef = PlungerAnchorPrismaticJointDef(
|
|
|
|
|
plunger: plunger,
|
|
|
|
|
anchor: anchor,
|
|
|
|
|
);
|
|
|
|
|
game.world.createJoint(jointDef);
|
|
|
|
|
final jointDef = PlungerAnchorPrismaticJointDef(
|
|
|
|
|
plunger: plunger,
|
|
|
|
|
anchor: anchor,
|
|
|
|
|
);
|
|
|
|
|
game.world.createJoint(jointDef);
|
|
|
|
|
|
|
|
|
|
plunger.pull();
|
|
|
|
|
await tester.pump(const Duration(seconds: 1));
|
|
|
|
|
plunger.body.setTransform(Vector2(0, -1), 0);
|
|
|
|
|
|
|
|
|
|
plunger.release();
|
|
|
|
|
await tester.pump(const Duration(seconds: 1));
|
|
|
|
|
await tester.pump(const Duration(seconds: 1));
|
|
|
|
|
|
|
|
|
|
expect(plunger.body.position.y < 1, isTrue);
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
expect(plunger.body.position.y < 1, isTrue);
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|