refactor: removed FireEffect (#402)

pull/358/head
Alejandro Santiago 2 years ago committed by alestiago
parent 93dd24f26a
commit 21bf4f478d

@ -13,7 +13,6 @@ export 'dash_animatronic.dart';
export 'dash_bumper/dash_bumper.dart';
export 'dino_walls.dart';
export 'error_component.dart';
export 'fire_effect.dart';
export 'flapper/flapper.dart';
export 'flipper/flipper.dart';
export 'google_letter/google_letter.dart';

@ -1,78 +0,0 @@
import 'dart:math' as math;
import 'package:flame/components.dart';
import 'package:flame/extensions.dart';
import 'package:flame/particles.dart';
import 'package:flame_forge2d/flame_forge2d.dart' hide Particle;
import 'package:flutter/material.dart';
const _particleRadius = 0.25;
/// {@template fire_effect}
/// A [BodyComponent] which creates a fire trail effect using the given
/// parameters
/// {@endtemplate}
class FireEffect extends ParticleSystemComponent {
/// {@macro fire_effect}
FireEffect({
required this.burstPower,
required this.direction,
Vector2? position,
}) : super(
position: position,
);
/// A [double] value that will define how "strong" the burst of particles
/// will be.
final double burstPower;
/// Which direction the burst will aim.
final Vector2 direction;
@override
Future<void> onLoad() async {
await super.onLoad();
final children = [
...List.generate(4, (index) {
return CircleParticle(
radius: _particleRadius,
paint: Paint()..color = Colors.yellow.darken((index + 1) / 4),
);
}),
...List.generate(4, (index) {
return CircleParticle(
radius: _particleRadius,
paint: Paint()..color = Colors.red.darken((index + 1) / 4),
);
}),
...List.generate(4, (index) {
return CircleParticle(
radius: _particleRadius,
paint: Paint()..color = Colors.orange.darken((index + 1) / 4),
);
}),
];
final random = math.Random();
final spreadTween = Tween<double>(begin: -0.2, end: 0.2);
particle = Particle.generate(
count: math.max((random.nextDouble() * (burstPower * 10)).toInt(), 1),
generator: (_) {
final spread = Vector2(
spreadTween.transform(random.nextDouble()),
spreadTween.transform(random.nextDouble()),
);
final finalDirection = Vector2(direction.x, direction.y) + spread;
final speed = finalDirection * (burstPower * 20);
return AcceleratedParticle(
lifespan: 5 / burstPower,
position: Vector2.zero(),
speed: speed,
child: children[random.nextInt(children.length)],
);
},
);
}
}

@ -1,48 +0,0 @@
import 'package:flame/components.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:sandbox/common/common.dart';
class FireEffectGame extends LineGame {
static const description = '''
Shows how the FireEffect renders.
- Drag a line to define the trail direction.
''';
@override
void onLine(Vector2 line) {
add(_EffectEmitter(line));
}
}
class _EffectEmitter extends Component {
_EffectEmitter(this.line) {
_direction = line.normalized();
_force = line.length;
}
static const _timerLimit = 2.0;
var _timer = _timerLimit;
final Vector2 line;
late Vector2 _direction;
late double _force;
@override
void update(double dt) {
super.update(dt);
if (_timer > 0) {
add(
FireEffect(
burstPower: (_timer / _timerLimit) * _force,
direction: _direction,
),
);
_timer -= dt;
} else {
removeFromParent();
}
}
}

@ -1,18 +1,11 @@
import 'package:dashbook/dashbook.dart';
import 'package:sandbox/common/common.dart';
import 'package:sandbox/stories/effects/camera_zoom_game.dart';
import 'package:sandbox/stories/effects/fire_effect_game.dart';
void addEffectsStories(Dashbook dashbook) {
dashbook.storiesOf('Effects')
..addGame(
title: 'Fire',
description: FireEffectGame.description,
gameBuilder: (_) => FireEffectGame(),
)
..addGame(
title: 'CameraZoom',
description: CameraZoomGame.description,
gameBuilder: (_) => CameraZoomGame(),
);
dashbook.storiesOf('Effects').addGame(
title: 'CameraZoom',
description: CameraZoomGame.description,
gameBuilder: (_) => CameraZoomGame(),
);
}

@ -1,26 +0,0 @@
// ignore_for_file: cascade_invocations
import 'package:flame/components.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball_components/pinball_components.dart';
import '../../helpers/helpers.dart';
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(TestGame.new);
flameTester.test(
'loads correctly',
(game) async {
final fireEffect = FireEffect(
burstPower: 1,
direction: Vector2.zero(),
);
await game.ensureAdd(fireEffect);
expect(game.contains(fireEffect), isTrue);
},
);
}
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