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@ -21,7 +21,6 @@ void main() {
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const GameState(
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score: 0,
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balls: 2,
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bonusBalls: 0,
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activatedBonusLetters: [],
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activatedDashNests: {},
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bonusHistory: [],
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@ -30,38 +29,6 @@ void main() {
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);
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});
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group('BonusLostBall', () {
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blocTest<GameBloc, GameState>(
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'decreases number of balls',
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build: GameBloc.new,
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act: (bloc) {
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for (var i = 0; i < 3; i++) {
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bloc.add(DashNestActivated('$i'));
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}
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bloc.add(const BonusBallLost());
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},
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skip: 2,
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expect: () => [
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const GameState(
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score: 0,
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balls: 3,
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bonusBalls: 1,
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activatedBonusLetters: [],
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activatedDashNests: {},
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bonusHistory: [GameBonus.dashNest],
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),
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const GameState(
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score: 0,
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balls: 3,
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bonusBalls: 0,
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activatedBonusLetters: [],
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activatedDashNests: {},
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bonusHistory: [GameBonus.dashNest],
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),
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],
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);
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});
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group('Scored', () {
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blocTest<GameBloc, GameState>(
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'increases score '
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@ -74,7 +41,6 @@ void main() {
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const GameState(
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score: 2,
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balls: 3,
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bonusBalls: 0,
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activatedBonusLetters: [],
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activatedDashNests: {},
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bonusHistory: [],
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@ -82,7 +48,6 @@ void main() {
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const GameState(
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score: 5,
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balls: 3,
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bonusBalls: 0,
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activatedBonusLetters: [],
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activatedDashNests: {},
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bonusHistory: [],
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@ -104,7 +69,6 @@ void main() {
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const GameState(
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score: 0,
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balls: 2,
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bonusBalls: 0,
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activatedBonusLetters: [],
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activatedDashNests: {},
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bonusHistory: [],
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@ -112,7 +76,6 @@ void main() {
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const GameState(
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score: 0,
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balls: 1,
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bonusBalls: 0,
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activatedBonusLetters: [],
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activatedDashNests: {},
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bonusHistory: [],
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@ -120,7 +83,6 @@ void main() {
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const GameState(
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score: 0,
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balls: 0,
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bonusBalls: 0,
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activatedBonusLetters: [],
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activatedDashNests: {},
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bonusHistory: [],
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@ -141,7 +103,6 @@ void main() {
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GameState(
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score: 0,
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balls: 3,
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bonusBalls: 0,
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activatedBonusLetters: [0],
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activatedDashNests: {},
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bonusHistory: [],
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@ -149,7 +110,6 @@ void main() {
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GameState(
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score: 0,
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balls: 3,
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bonusBalls: 0,
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activatedBonusLetters: [0, 1],
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activatedDashNests: {},
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bonusHistory: [],
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@ -157,7 +117,6 @@ void main() {
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GameState(
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score: 0,
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balls: 3,
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bonusBalls: 0,
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activatedBonusLetters: [0, 1, 2],
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activatedDashNests: {},
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bonusHistory: [],
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@ -179,7 +138,6 @@ void main() {
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GameState(
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score: 0,
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balls: 3,
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bonusBalls: 0,
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activatedBonusLetters: [0],
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activatedDashNests: {},
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bonusHistory: [],
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@ -187,7 +145,6 @@ void main() {
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GameState(
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score: 0,
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balls: 3,
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bonusBalls: 0,
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activatedBonusLetters: [0, 1],
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activatedDashNests: {},
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bonusHistory: [],
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@ -195,7 +152,6 @@ void main() {
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GameState(
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score: 0,
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balls: 3,
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bonusBalls: 0,
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activatedBonusLetters: [0, 1, 2],
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activatedDashNests: {},
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bonusHistory: [],
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@ -203,7 +159,6 @@ void main() {
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GameState(
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score: 0,
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balls: 3,
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bonusBalls: 0,
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activatedBonusLetters: [0, 1, 2, 3],
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activatedDashNests: {},
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bonusHistory: [],
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@ -211,7 +166,6 @@ void main() {
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GameState(
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score: 0,
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balls: 3,
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bonusBalls: 0,
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activatedBonusLetters: [0, 1, 2, 3, 4],
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activatedDashNests: {},
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bonusHistory: [],
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@ -219,7 +173,6 @@ void main() {
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GameState(
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score: 0,
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balls: 3,
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bonusBalls: 0,
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activatedBonusLetters: [],
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activatedDashNests: {},
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bonusHistory: [GameBonus.word],
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@ -227,7 +180,6 @@ void main() {
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GameState(
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score: GameBloc.bonusWordScore,
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balls: 3,
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bonusBalls: 0,
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activatedBonusLetters: [],
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activatedDashNests: {},
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bonusHistory: [GameBonus.word],
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@ -248,7 +200,6 @@ void main() {
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GameState(
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score: 0,
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balls: 3,
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bonusBalls: 0,
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activatedBonusLetters: [],
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activatedDashNests: {'0'},
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bonusHistory: [],
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@ -256,7 +207,6 @@ void main() {
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GameState(
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score: 0,
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balls: 3,
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bonusBalls: 0,
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activatedBonusLetters: [],
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activatedDashNests: {'0', '1'},
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bonusHistory: [],
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@ -264,7 +214,6 @@ void main() {
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GameState(
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score: 0,
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balls: 3,
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bonusBalls: 1,
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activatedBonusLetters: [],
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activatedDashNests: {},
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bonusHistory: [GameBonus.dashNest],
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