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@ -106,10 +106,10 @@ class Flipper extends BodyComponent with KeyboardHandler, InitialPosition {
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/// Anchors the [Flipper] to the [RevoluteJoint] that controls its arc motion.
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Future<void> _anchorToJoint() async {
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final anchor = FlipperAnchor(flipper: this);
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final anchor = _FlipperAnchor(flipper: this);
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await add(anchor);
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final jointDef = FlipperAnchorRevoluteJointDef(
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final jointDef = _FlipperAnchorRevoluteJointDef(
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flipper: this,
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anchor: anchor,
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);
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@ -208,7 +208,7 @@ class Flipper extends BodyComponent with KeyboardHandler, InitialPosition {
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}
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class _FlipperJoint extends RevoluteJoint {
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_FlipperJoint(FlipperAnchorRevoluteJointDef def)
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_FlipperJoint(_FlipperAnchorRevoluteJointDef def)
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: side = def.side,
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super(def);
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@ -234,13 +234,13 @@ class _FlipperJoint extends RevoluteJoint {
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}
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/// {@template flipper_anchor_revolute_joint_def}
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/// Hinges one end of [Flipper] to a [FlipperAnchor] to achieve an arc motion.
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/// Hinges one end of [Flipper] to a [_FlipperAnchor] to achieve an arc motion.
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/// {@endtemplate}
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class FlipperAnchorRevoluteJointDef extends RevoluteJointDef {
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class _FlipperAnchorRevoluteJointDef extends RevoluteJointDef {
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/// {@macro flipper_anchor_revolute_joint_def}
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FlipperAnchorRevoluteJointDef({
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_FlipperAnchorRevoluteJointDef({
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required Flipper flipper,
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required FlipperAnchor anchor,
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required _FlipperAnchor anchor,
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}) : side = flipper.side {
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initialize(
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flipper.body,
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@ -249,7 +249,7 @@ class FlipperAnchorRevoluteJointDef extends RevoluteJointDef {
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);
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enableLimit = true;
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final angle = (flipper.side.isLeft ? _sweepingAngle : -_sweepingAngle) / 2;
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final angle = (_sweepingAngle * -side.direction) / 2;
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lowerAngle = upperAngle = angle;
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}
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@ -264,15 +264,13 @@ class FlipperAnchorRevoluteJointDef extends RevoluteJointDef {
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///
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/// The end of a [Flipper] depends on its [Flipper.side].
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/// {@endtemplate}
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class FlipperAnchor extends JointAnchor {
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class _FlipperAnchor extends JointAnchor {
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/// {@macro flipper_anchor}
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FlipperAnchor({
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_FlipperAnchor({
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required Flipper flipper,
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}) {
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initialPosition = Vector2(
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flipper.side.isLeft
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? flipper.body.position.x - Flipper.size.x / 2
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: flipper.body.position.x + Flipper.size.x / 2,
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flipper.body.position.x + ((Flipper.size.x * flipper.side.direction) / 2),
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flipper.body.position.y,
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);
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}
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