fix: merge conflicts

pull/151/head
alestiago 4 years ago
parent 3ef513915f
commit 139b3f5656

@ -42,8 +42,7 @@ class PinballGame extends Forge2DGame
unawaited(addFromBlueprint(LaunchRamp()));
final plunger = Plunger(compressionDistance: 29)
..initialPosition =
BoardDimensions.bounds.center.toVector2() + Vector2(41.5, -49);
..initialPosition = Vector2(38, -19);
await add(plunger);
unawaited(add(Board()));

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