@ -0,0 +1,70 @@
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flame_forge2d/flame_forge2d.dart';
|
||||
import 'package:pinball/flame/flame.dart';
|
||||
import 'package:pinball/game/game.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
|
||||
/// {@template controlled_sparky_computer}
|
||||
/// [SparkyComputer] with a [SparkyComputerController] attached.
|
||||
/// {@endtemplate}
|
||||
class ControlledSparkyComputer extends SparkyComputer
|
||||
with Controls<SparkyComputerController>, HasGameRef<PinballGame> {
|
||||
/// {@macro controlled_sparky_computer}
|
||||
ControlledSparkyComputer() {
|
||||
controller = SparkyComputerController(this);
|
||||
}
|
||||
|
||||
@override
|
||||
void build(Forge2DGame _) {
|
||||
addContactCallback(_SparkyTurboChargeSensorBallContactCallback());
|
||||
final sparkyTurboChargeSensor = _SparkyTurboChargeSensor()
|
||||
..initialPosition = Vector2(-13.4, 49.8);
|
||||
add(sparkyTurboChargeSensor);
|
||||
super.build(_);
|
||||
}
|
||||
}
|
||||
|
||||
class _SparkyTurboChargeSensor extends BodyComponent with InitialPosition {
|
||||
_SparkyTurboChargeSensor() {
|
||||
renderBody = false;
|
||||
}
|
||||
|
||||
@override
|
||||
Body createBody() {
|
||||
final shape = CircleShape()..radius = .1;
|
||||
|
||||
final fixtureDef = FixtureDef(shape)..isSensor = true;
|
||||
|
||||
final bodyDef = BodyDef()
|
||||
..position = initialPosition
|
||||
..userData = this;
|
||||
|
||||
return world.createBody(bodyDef)..createFixture(fixtureDef);
|
||||
}
|
||||
}
|
||||
|
||||
/// {@template sparky_computer_controller}
|
||||
/// Controller attached to a [SparkyComputer] that handles its game related
|
||||
/// logic.
|
||||
/// {@endtemplate}
|
||||
//TODO(allisonryan0002): listen for turbo charge game bonus and animate Sparky.
|
||||
class SparkyComputerController
|
||||
extends ComponentController<ControlledSparkyComputer> {
|
||||
/// {@macro sparky_computer_controller}
|
||||
SparkyComputerController(ControlledSparkyComputer controlledComputer)
|
||||
: super(controlledComputer);
|
||||
}
|
||||
|
||||
class _SparkyTurboChargeSensorBallContactCallback
|
||||
extends ContactCallback<_SparkyTurboChargeSensor, ControlledBall> {
|
||||
_SparkyTurboChargeSensorBallContactCallback();
|
||||
|
||||
@override
|
||||
void begin(
|
||||
_SparkyTurboChargeSensor sparkyTurboChargeSensor,
|
||||
ControlledBall ball,
|
||||
_,
|
||||
) {
|
||||
ball.controller.turboCharge();
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 3.2 KiB |
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 10 KiB |
After Width: | Height: | Size: 4.5 KiB |
@ -0,0 +1,109 @@
|
||||
// ignore_for_file: avoid_renaming_method_parameters
|
||||
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flame_forge2d/flame_forge2d.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
|
||||
/// {@template sparky_computer}
|
||||
/// A [Blueprint] which creates the [_ComputerBase] and [_ComputerTop].
|
||||
/// {@endtemplate}
|
||||
class SparkyComputer extends Forge2DBlueprint {
|
||||
@override
|
||||
void build(_) {
|
||||
final computerBase = _ComputerBase();
|
||||
final computerTop = _ComputerTop();
|
||||
|
||||
addAll([
|
||||
computerBase,
|
||||
computerTop,
|
||||
]);
|
||||
}
|
||||
}
|
||||
|
||||
class _ComputerBase extends BodyComponent with InitialPosition {
|
||||
_ComputerBase();
|
||||
|
||||
List<FixtureDef> _createFixtureDefs() {
|
||||
final fixturesDef = <FixtureDef>[];
|
||||
|
||||
final leftEdge = EdgeShape()
|
||||
..set(
|
||||
Vector2(-15.3, 46),
|
||||
Vector2(-15.7, 49.6),
|
||||
);
|
||||
final leftEdgeFixtureDef = FixtureDef(leftEdge);
|
||||
fixturesDef.add(leftEdgeFixtureDef);
|
||||
|
||||
final topEdge = EdgeShape()
|
||||
..set(
|
||||
Vector2(-15.7, 49.6),
|
||||
Vector2(-11.1, 50.6),
|
||||
);
|
||||
final topEdgeFixtureDef = FixtureDef(topEdge);
|
||||
fixturesDef.add(topEdgeFixtureDef);
|
||||
|
||||
final rightEdge = EdgeShape()
|
||||
..set(
|
||||
Vector2(-11.1, 50.6),
|
||||
Vector2(-9.4, 47.2),
|
||||
);
|
||||
final rightEdgeFixtureDef = FixtureDef(rightEdge);
|
||||
fixturesDef.add(rightEdgeFixtureDef);
|
||||
|
||||
return fixturesDef;
|
||||
}
|
||||
|
||||
@override
|
||||
Body createBody() {
|
||||
final bodyDef = BodyDef()
|
||||
..userData = this
|
||||
..position = initialPosition;
|
||||
|
||||
final body = world.createBody(bodyDef);
|
||||
_createFixtureDefs().forEach(body.createFixture);
|
||||
|
||||
return body;
|
||||
}
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
await super.onLoad();
|
||||
await _loadSprite();
|
||||
renderBody = false;
|
||||
}
|
||||
|
||||
Future<void> _loadSprite() async {
|
||||
final sprite = await gameRef.loadSprite(
|
||||
Assets.images.sparky.computer.base.keyName,
|
||||
);
|
||||
|
||||
await add(
|
||||
SpriteComponent(
|
||||
sprite: sprite,
|
||||
size: sprite.originalSize / 10,
|
||||
anchor: Anchor.center,
|
||||
position: Vector2(-12.35, -48.35),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class _ComputerTop extends SpriteComponent with HasGameRef {
|
||||
_ComputerTop()
|
||||
: super(
|
||||
anchor: Anchor.center,
|
||||
position: Vector2(-12.85, -49.75),
|
||||
priority: 1,
|
||||
);
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
await super.onLoad();
|
||||
|
||||
final sprite = await gameRef.loadSprite(
|
||||
Assets.images.sparky.computer.top.keyName,
|
||||
);
|
||||
this.sprite = sprite;
|
||||
size = sprite.originalSize / 10;
|
||||
}
|
||||
}
|