better code

pull/424/head
Erick Zanardo 3 years ago
parent cb2104739c
commit 0d240bb8df

@ -101,18 +101,20 @@ class _LoopAudio extends _Audio {
required this.preCacheSingleAudio,
required this.loopSingleAudio,
required this.path,
this.volume,
});
final PreCacheSingleAudio preCacheSingleAudio;
final LoopSingleAudio loopSingleAudio;
final String path;
final double? volume;
@override
Future<void> load() => preCacheSingleAudio(prefixFile(path));
@override
void play({double volume = 1}) {
loopSingleAudio(prefixFile(path), volume: volume);
void play() {
loopSingleAudio(prefixFile(path), volume: volume ?? 1);
}
}
@ -121,39 +123,25 @@ class _SingleLoopAudio extends _LoopAudio {
required PreCacheSingleAudio preCacheSingleAudio,
required LoopSingleAudio loopSingleAudio,
required String path,
double? volume,
}) : super(
preCacheSingleAudio: preCacheSingleAudio,
loopSingleAudio: loopSingleAudio,
path: path,
volume: volume,
);
bool _playing = false;
@override
void play({double volume = 1}) {
void play() {
if (!_playing) {
super.play(volume: volume);
super.play();
_playing = true;
}
}
}
class _BackgroundMusicAudio extends _SingleLoopAudio {
_BackgroundMusicAudio({
required PreCacheSingleAudio preCacheSingleAudio,
required LoopSingleAudio loopSingleAudio,
}) : super(
preCacheSingleAudio: preCacheSingleAudio,
loopSingleAudio: loopSingleAudio,
path: Assets.music.background,
);
@override
void play({double volume = .6}) {
super.play(volume: volume);
}
}
class _RandomABAudio extends _Audio {
_RandomABAudio({
required this.createAudioPool,
@ -308,9 +296,11 @@ class PinballAudioPlayer {
path: Assets.sfx.cowMoo,
duration: const Duration(seconds: 2),
),
PinballAudio.backgroundMusic: _BackgroundMusicAudio(
PinballAudio.backgroundMusic: _SingleLoopAudio(
preCacheSingleAudio: _preCacheSingleAudio,
loopSingleAudio: _loopSingleAudio,
path: Assets.music.background,
volume: .6,
),
};
}

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