refactor: changed plunger position

pull/200/head
RuiAlonso 3 years ago
parent e1d1b3af14
commit 0a5a410ec7

@ -15,8 +15,8 @@ class Launcher extends Forge2DBlueprint {
@override
void build(Forge2DGame gameRef) {
plunger = ControlledPlunger(compressionDistance: 12.3)
..initialPosition = Vector2(40.1, -38);
plunger = ControlledPlunger(compressionDistance: 20) //12.3
..initialPosition = Vector2(38.5, -20);
final _rocket = RocketSpriteComponent()..position = Vector2(43, 62);

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