diff --git a/packages/pinball_components/lib/src/components/rocket.dart b/packages/pinball_components/lib/src/components/rocket.dart index ac718993..6ba0b10c 100644 --- a/packages/pinball_components/lib/src/components/rocket.dart +++ b/packages/pinball_components/lib/src/components/rocket.dart @@ -6,8 +6,6 @@ import 'package:pinball_components/pinball_components.dart' hide Assets; /// A [SpriteComponent] for the rocket over [Plunger]. /// {@endtemplate} class RocketSpriteComponent extends SpriteComponent with HasGameRef { - // TODO(ruimiguel): change this priority to be over launcher ramp and bottom - // wall. /// {@macro rocket_sprite_component} RocketSpriteComponent() : super( diff --git a/packages/pinball_components/test/src/components/rocket_test.dart b/packages/pinball_components/test/src/components/rocket_test.dart index 9cde845a..5bc9b136 100644 --- a/packages/pinball_components/test/src/components/rocket_test.dart +++ b/packages/pinball_components/test/src/components/rocket_test.dart @@ -21,8 +21,9 @@ void main() { await game.images.loadAll(assets); await game.ensureAdd(RocketSpriteComponent()); - game.camera.followVector2(Vector2.zero()); - game.camera.zoom = 8; + game.camera + ..followVector2(Vector2.zero()) + ..zoom = 8; await tester.pump(); },