diff --git a/packages/pinball_components/sandbox/lib/stories/ball/ball_booster.dart b/packages/pinball_components/sandbox/lib/stories/ball/ball_booster.dart index 9f78953a..e0754e9c 100644 --- a/packages/pinball_components/sandbox/lib/stories/ball/ball_booster.dart +++ b/packages/pinball_components/sandbox/lib/stories/ball/ball_booster.dart @@ -4,7 +4,11 @@ import 'package:pinball_components/pinball_components.dart'; import 'package:sandbox/common/common.dart'; class BallBoosterExample extends LineGame { - static const info = ''; + static const info = ''' + Shows how a Ball with a boost works. + + Drag to launch a boosted Ball. +'''; @override void onLine(Vector2 line) { diff --git a/packages/pinball_components/sandbox/lib/stories/ball/basic.dart b/packages/pinball_components/sandbox/lib/stories/ball/basic.dart index 73890519..b1ecf8a5 100644 --- a/packages/pinball_components/sandbox/lib/stories/ball/basic.dart +++ b/packages/pinball_components/sandbox/lib/stories/ball/basic.dart @@ -7,7 +7,7 @@ class BasicBallGame extends BasicGame with TapDetector { BasicBallGame({required this.color}); static const info = ''' - Basic example of how a Ball works. + Shows how a Ball works. Tap anywhere on the screen to spawn a ball into the game. '''; diff --git a/packages/pinball_components/sandbox/lib/stories/baseboard/basic.dart b/packages/pinball_components/sandbox/lib/stories/baseboard/basic.dart index 127c1dec..0650fa13 100644 --- a/packages/pinball_components/sandbox/lib/stories/baseboard/basic.dart +++ b/packages/pinball_components/sandbox/lib/stories/baseboard/basic.dart @@ -3,9 +3,7 @@ import 'package:pinball_components/pinball_components.dart'; import 'package:sandbox/common/common.dart'; class BasicBaseboardGame extends BasicGame { - static const info = ''' - Basic example of how a Baseboard works. -'''; + static const info = 'Shows how a Baseboard works.'; @override Future onLoad() async { diff --git a/packages/pinball_components/sandbox/lib/stories/chrome_dino/chrome_dino_game.dart b/packages/pinball_components/sandbox/lib/stories/chrome_dino/chrome_dino_game.dart index 4969519a..94bf6e44 100644 --- a/packages/pinball_components/sandbox/lib/stories/chrome_dino/chrome_dino_game.dart +++ b/packages/pinball_components/sandbox/lib/stories/chrome_dino/chrome_dino_game.dart @@ -2,9 +2,7 @@ import 'package:flame_forge2d/flame_forge2d.dart'; import 'package:pinball_components/pinball_components.dart'; class ChromeDinoGame extends Forge2DGame { - static const info = ''' - Shows how a ChromeDino is rendered. -'''; + static const info = 'Shows how a ChromeDino is rendered.'; @override Future onLoad() async { diff --git a/packages/pinball_components/sandbox/lib/stories/dash_nest_bumper/big.dart b/packages/pinball_components/sandbox/lib/stories/dash_nest_bumper/big.dart index cfab1013..a5151253 100644 --- a/packages/pinball_components/sandbox/lib/stories/dash_nest_bumper/big.dart +++ b/packages/pinball_components/sandbox/lib/stories/dash_nest_bumper/big.dart @@ -13,7 +13,7 @@ class BigDashNestBumperGame extends BasicBallGame { static const info = ''' Shows how a BigDashNestBumper is rendered. - Activate the trace to see the body shape. + Activate the "trace" parameter to overlay the body. '''; final bool trace; diff --git a/packages/pinball_components/sandbox/lib/stories/effects/fire_effect.dart b/packages/pinball_components/sandbox/lib/stories/effects/fire_effect.dart index 1262af11..172f5d0f 100644 --- a/packages/pinball_components/sandbox/lib/stories/effects/fire_effect.dart +++ b/packages/pinball_components/sandbox/lib/stories/effects/fire_effect.dart @@ -3,8 +3,11 @@ import 'package:pinball_components/pinball_components.dart'; import 'package:sandbox/common/common.dart'; class FireEffectExample extends LineGame { - static const info = 'Demonstrate the fire trail effect ' - 'drag a line to define the trail direction'; + static const info = ''' + Shows how the FireEffect renders. + + Drag a line to define the trail direction. +'''; @override void onLine(Vector2 line) { diff --git a/packages/pinball_components/sandbox/lib/stories/flipper/basic.dart b/packages/pinball_components/sandbox/lib/stories/flipper/basic.dart index d31515de..a82cee93 100644 --- a/packages/pinball_components/sandbox/lib/stories/flipper/basic.dart +++ b/packages/pinball_components/sandbox/lib/stories/flipper/basic.dart @@ -8,9 +8,7 @@ import 'package:sandbox/stories/ball/basic.dart'; class BasicFlipperGame extends BasicBallGame with KeyboardEvents { BasicFlipperGame() : super(color: Colors.blue); - static const info = ''' - Basic example of how a Flipper works. -'''; + static const info = 'Shows how a Flipper works.'; static const _leftFlipperKeys = [ LogicalKeyboardKey.arrowLeft, diff --git a/packages/pinball_components/sandbox/lib/stories/layer/basic.dart b/packages/pinball_components/sandbox/lib/stories/layer/basic.dart index f6993471..a83dd96a 100644 --- a/packages/pinball_components/sandbox/lib/stories/layer/basic.dart +++ b/packages/pinball_components/sandbox/lib/stories/layer/basic.dart @@ -8,9 +8,9 @@ class BasicLayerGame extends BasicGame with TapDetector { BasicLayerGame({required this.color}); static const info = ''' - Basic example of how layers work when a Ball hits other components. + Shows how Layers work when a Ball hits other components. - Tap anywhere on the screen to spawn a ball into the game. + Tap anywhere on the screen to spawn a Ball into the game. '''; final Color color; diff --git a/packages/pinball_components/sandbox/lib/stories/spaceship/basic.dart b/packages/pinball_components/sandbox/lib/stories/spaceship/basic.dart index 0cfb4b5f..0f955027 100644 --- a/packages/pinball_components/sandbox/lib/stories/spaceship/basic.dart +++ b/packages/pinball_components/sandbox/lib/stories/spaceship/basic.dart @@ -6,8 +6,11 @@ import 'package:pinball_components/pinball_components.dart'; import 'package:sandbox/common/common.dart'; class BasicSpaceship extends BasicGame with TapDetector { - static String info = 'Renders a spaceship and allows balls to be ' - 'spawned upon click to test their interactions'; + static const info = ''' + Shows how a Spaceship works. + + Tap anywhere on the screen to spawn a Ball into the game. +'''; @override Future onLoad() async {