refactor: removed unused assets at test and renamed spriteAsset for ball

pull/279/head
RuiAlonso 3 years ago
parent ca85371a07
commit 040c96ab5d

@ -16,7 +16,7 @@ class ControlledBall extends Ball with Controls<BallController> {
/// A [Ball] that launches from the [Plunger].
ControlledBall.launch({
required CharacterTheme characterTheme,
}) : super(spriteAsset: characterTheme.ball.keyName) {
}) : super(assetPath: characterTheme.ball.keyName) {
controller = BallController(this);
layer = Layer.launcher;
zIndex = ZIndexes.ballOnLaunchRamp;
@ -27,7 +27,7 @@ class ControlledBall extends Ball with Controls<BallController> {
/// {@endtemplate}
ControlledBall.bonus({
required CharacterTheme characterTheme,
}) : super(spriteAsset: characterTheme.ball.keyName) {
}) : super(assetPath: characterTheme.ball.keyName) {
controller = BallController(this);
zIndex = ZIndexes.ballOnBoard;
}

@ -15,11 +15,11 @@ export 'behaviors/behaviors.dart';
class Ball extends BodyComponent with Layered, InitialPosition, ZIndex {
/// {@macro ball}
Ball({
String? spriteAsset,
String? assetPath,
}) : super(
renderBody: false,
children: [
_BallSpriteComponent(spriteAsset: spriteAsset),
_BallSpriteComponent(spriteAsset: assetPath),
BallScalingBehavior(),
BallGravitatingBehavior(),
],

@ -40,7 +40,7 @@ class BallGame extends AssetsGame with TapDetector, Traceable {
void onTapUp(TapUpInfo info) {
add(
Ball(
spriteAsset: characterBallPaths[character],
assetPath: characterBallPaths[character],
)
..initialPosition = info.eventPosition.game
..layer = ballLayer

@ -6,8 +6,6 @@ import 'package:sandbox/common/common.dart';
import 'package:sandbox/stories/ball/basic_ball_game.dart';
class PlungerGame extends BallGame with KeyboardEvents, Traceable {
PlungerGame() : super();
static const description = '''
Shows how Plunger is rendered.

@ -11,7 +11,6 @@ import '../../../helpers/helpers.dart';
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final assets = [
Assets.images.ball.flameEffect.keyName,
theme.Assets.images.android.ball.keyName,
theme.Assets.images.dash.ball.keyName,
theme.Assets.images.dino.ball.keyName,

@ -34,7 +34,6 @@ void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final assets = [
theme.Assets.images.dash.ball.keyName,
Assets.images.ball.flameEffect.keyName,
];
group('BallController', () {

@ -24,7 +24,6 @@ void main() {
final assets = [
Assets.images.dash.animatronic.keyName,
theme.Assets.images.dash.ball.keyName,
theme.Assets.images.dash.ball.keyName,
];
setUp(() {

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