refactor: adjust launch ramp and ball size

pull/96/head
Allison Ryan 4 years ago
parent 76cacf9db0
commit 030fdc67e1

@ -27,33 +27,30 @@ class LauncherRamp extends Component with HasGameRef<PinballGame> {
RampOpeningBallContactCallback<_LauncherRampOpening>(),
);
final launcherRampRotation =
-math.atan(18.6 / PinballGame.boardBounds.height);
final straightPath = Pathway.straight(
color: const Color.fromARGB(255, 34, 255, 0),
start: position + Vector2(-1.2, 10),
end: position + Vector2(-1.2, 117),
width: 5,
rotation: launcherRampRotation,
start: position + Vector2(-4.5, -10),
end: position + Vector2(-4.5, 117),
width: 4,
rotation: PinballGame.boardPerspectiveAngle,
)
..initialPosition = position
..layer = layer;
final curvedPath = Pathway.arc(
color: const Color.fromARGB(255, 251, 255, 0),
center: position + Vector2(-2.8, 87.2),
center: position + Vector2(-7, 87.2),
radius: 16.3,
angle: math.pi / 2,
width: 5,
width: 4,
rotation: 3 * math.pi / 2,
)..layer = layer;
final leftOpening = _LauncherRampOpening(rotation: math.pi / 2)
..initialPosition = position + Vector2(-11.8, 66.3)
..initialPosition = position + Vector2(-13.8, 66.7)
..layer = Layer.opening;
final rightOpening = _LauncherRampOpening(rotation: 0)
..initialPosition = position + Vector2(-4.9, 59.4)
..initialPosition = position + Vector2(-6.8, 59.4)
..layer = Layer.opening;
await addAll([
@ -81,9 +78,9 @@ class _LauncherRampOpening extends RampOpening {
final double _rotation;
// TODO(ruialonso): Avoid magic number 3, should be propotional to
// TODO(ruialonso): Avoid magic number 2.5, should be propotional to
// [JetpackRamp].
static final Vector2 _size = Vector2(3, .1);
static final Vector2 _size = Vector2(2.5, .1);
@override
Shape get shape => PolygonShape()

@ -22,7 +22,7 @@ class Ball<T extends Forge2DGame> extends BodyComponent<T>
}
/// The size of the [Ball]
final Vector2 size = Vector2.all(2);
final Vector2 size = Vector2.all(3);
/// The base [Color] used to tint this [Ball]
final Color baseColor;

@ -86,7 +86,7 @@ void main() {
final fixture = ball.body.fixtures[0];
expect(fixture.shape.shapeType, equals(ShapeType.circle));
expect(fixture.shape.radius, equals(1));
expect(fixture.shape.radius, equals(1.5));
},
);

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