refactor: loadAll sprites

pull/204/head
Allison Ryan 3 years ago
parent 4c28a7eb29
commit 02f89a9789

@ -33,7 +33,7 @@ void main() {
flameTester.testGameWidget(
'inactive sprite',
setUp: (game, tester) async {
await game.images.load(Assets.images.signpost.inactive.keyName);
await game.images.loadAll(assets);
final signpost = Signpost();
await game.ensureAdd(signpost);
await tester.pump();
@ -56,7 +56,7 @@ void main() {
flameTester.testGameWidget(
'active1 sprite',
setUp: (game, tester) async {
await game.images.load(Assets.images.signpost.active1.keyName);
await game.images.loadAll(assets);
final signpost = Signpost();
await game.ensureAdd(signpost);
signpost.progress();
@ -80,7 +80,7 @@ void main() {
flameTester.testGameWidget(
'active2 sprite',
setUp: (game, tester) async {
await game.images.load(Assets.images.signpost.active2.keyName);
await game.images.loadAll(assets);
final signpost = Signpost();
await game.ensureAdd(signpost);
signpost
@ -106,7 +106,7 @@ void main() {
flameTester.testGameWidget(
'active3 sprite',
setUp: (game, tester) async {
await game.images.load(Assets.images.signpost.active3.keyName);
await game.images.loadAll(assets);
final signpost = Signpost();
await game.ensureAdd(signpost);
signpost

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