feat: added spaceship ramp controller

feat/spaceship-ramp-logic
RuiAlonso 2 years ago
parent 5889ca8379
commit 02ee6f08aa

@ -4,6 +4,7 @@ export 'camera_controller.dart';
export 'controlled_ball.dart';
export 'controlled_flipper.dart';
export 'controlled_plunger.dart';
export 'controlled_spaceship_ramp.dart';
export 'controlled_sparky_computer.dart';
export 'flutter_forest.dart';
export 'game_flow_controller.dart';

@ -37,7 +37,8 @@ class ControlledBall extends Ball with Controls<BallController> {
/// [Ball] used in [DebugPinballGame].
ControlledBall.debug() : super(baseColor: const Color(0xFFFF0000)) {
controller = DebugBallController(this);
priority = RenderPriority.ballOnBoard;
priority = RenderPriority.ballOnSpaceshipRamp;
layer = Layer.spaceshipEntranceRamp;
}
}

@ -0,0 +1,124 @@
// ignore_for_file: avoid_renaming_method_parameters
import 'dart:math' as math;
import 'package:flame/components.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flutter/material.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:pinball_flame/pinball_flame.dart';
/// {@template controlled_spaceship_ramp}
/// [SpaceshipRamp] with a [_SpaceshipRampController] attached.
/// {@endtemplate}
class ControlledSpaceshipRamp extends Component
with Controls<_SpaceshipRampController>, HasGameRef<PinballGame> {
/// {@macro controlled_spaceship_ramp}
ControlledSpaceshipRamp() {
controller = _SpaceshipRampController(this);
}
late final SpaceshipRamp _spaceshipRamp;
@override
Future<void> onLoad() async {
await super.onLoad();
gameRef.addContactCallback(SpaceshipRampSensorBallContactCallback());
_spaceshipRamp = SpaceshipRamp();
final spaceshipRampSensor = SpaceshipRampSensor()
..initialPosition = Vector2(1.7, -20);
await gameRef.addFromBlueprint(_spaceshipRamp);
await add(spaceshipRampSensor);
}
}
/// {@template spaceship_ramp_controller}
/// Controller attached to a [SpaceshipRamp] that handles its game related
/// logic.
/// {@endtemplate}
class _SpaceshipRampController
extends ComponentController<ControlledSpaceshipRamp>
with HasGameRef<PinballGame> {
/// {@macro spaceship_ramp_controller}
_SpaceshipRampController(ControlledSpaceshipRamp controlledSpaceshipRamp)
: super(controlledSpaceshipRamp);
final int _oneMillionPointsTarget = 10;
final int _scoreMultiplierTarget = 6;
int _hitsCounter = 0;
void shot() {
_hitsCounter++;
component._spaceshipRamp.progress();
// TODO(ruimiguel): increase score multiplier x1 .
print('Multiplier x1');
if (_hitsCounter % _scoreMultiplierTarget == 0) {
// TODO(ruimiguel): reset score multiplier and multiply score x6 .
print('Reset multiplier and multiply score x6');
}
if (_hitsCounter % _oneMillionPointsTarget == 0) {
gameRef.read<GameBloc>().add(const Scored(points: 1000000));
}
}
}
/// {@template spaceship_ramp_sensor}
/// Small sensor body used to detect when a ball has entered the
/// [SpaceshipRamp] with the [SpaceshipRampSensorBallContactCallback].
/// {@endtemplate}
@visibleForTesting
class SpaceshipRampSensor extends BodyComponent with InitialPosition {
/// {@macro spaceship_ramp_sensor}
SpaceshipRampSensor() {
renderBody = true;
}
@override
Body createBody() {
final shape = PolygonShape()
..setAsBox(
2,
.1,
initialPosition,
-5 * math.pi / 180,
);
final fixtureDef = FixtureDef(shape)..isSensor = true;
final bodyDef = BodyDef()
..position = initialPosition
..userData = this;
return world.createBody(bodyDef)..createFixture(fixtureDef);
}
}
/// {@template spaceship_ramp_sensor_ball_contact_callback}
/// Turbo charges the [Ball] on contact with [SparkyTurboChargeSensor].
/// {@endtemplate}
@visibleForTesting
class SpaceshipRampSensorBallContactCallback
extends ContactCallback<SpaceshipRampSensor, ControlledBall> {
/// {@macro spaceship_ramp_sensor_ball_contact_callback}
SpaceshipRampSensorBallContactCallback();
@override
void begin(
SpaceshipRampSensor spaceshipRampSensor,
_,
__,
) {
final parent = spaceshipRampSensor.parent;
if (parent is ControlledSpaceshipRamp) {
parent.controller.shot();
}
}
}

@ -223,6 +223,7 @@ class _SpaceshipRampBackgroundRampSpriteComponent extends SpriteComponent
///
/// Lights up a each dash whenever a [Ball] gets into [SpaceshipRamp].
/// {@endtemplate}
@visibleForTesting
class SpaceshipRampArrowSpriteComponent
extends SpriteGroupComponent<SpaceshipRampArrowSpriteState>
with HasGameRef {

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