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// ignore_for_file: cascade_invocations
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import 'dart:ui';
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import 'package:flame/components.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:mocktail/mocktail.dart';
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import 'package:pinball_components/pinball_components.dart';
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import '../../helpers/helpers.dart';
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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final flameTester = FlameTester(TestGame.new);
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setUpAll(() {
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registerFallbackValue(Offset.zero);
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registerFallbackValue(Paint());
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});
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group('FireEffect', () {
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flameTester.test('is removed once its particles are done', (game) async {
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await game.ensureAdd(
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FireEffect(
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burstPower: 1,
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position: Vector2.zero(),
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direction: Vector2.all(2),
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),
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);
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await game.ready();
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expect(game.children.whereType<FireEffect>().length, equals(1));
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game.update(5);
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await game.ready();
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expect(game.children.whereType<FireEffect>().length, equals(0));
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});
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flameTester.test('render circles on the canvas', (game) async {
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final effect = FireEffect(
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burstPower: 1,
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position: Vector2.zero(),
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direction: Vector2.all(2),
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);
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await game.ensureAdd(effect);
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await game.ready();
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final canvas = MockCanvas();
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effect.render(canvas);
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verify(() => canvas.drawCircle(any(), any(), any())).called(
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greaterThan(0),
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);
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});
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});
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}
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