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[![License: MIT][license_badge]][license_link]
Generated by the [Very Good CLI][very_good_cli_link] 🤖
Google I/O 2022 Pinball game built with Flutter and Firebase
---
## Getting Started 🚀
This project contains 3 flavors:
- development
- staging
- production
To run the desired flavor either use the launch configuration in VSCode/Android Studio or use the following commands:
```sh
# Development
$ flutter run --flavor development --target lib/main_development.dart
# Staging
$ flutter run --flavor staging --target lib/main_staging.dart
# Production
$ flutter run --flavor production --target lib/main_production.dart
```
_\*Pinball works on iOS, Android, Web, and Windows._
---
## Running Tests 🧪
To run all unit and widget tests use the following command:
```sh
$ flutter test --coverage --test-randomize-ordering-seed random
```
To view the generated coverage report you can use [lcov](https://github.com/linux-test-project/lcov).
```sh
# Generate Coverage Report
$ genhtml coverage/lcov.info -o coverage/
# Open Coverage Report
$ open coverage/index.html
```
---
## Working with Translations 🌐
This project relies on [flutter_localizations][flutter_localizations_link] and follows the [official internationalization guide for Flutter][internationalization_link].
### Adding Strings
1. To add a new localizable string, open the `app_en.arb` file at `lib/l10n/arb/app_en.arb`.
```arb
{
"@@locale": "en",
"counterAppBarTitle": "Counter",
"@counterAppBarTitle": {
"description": "Text shown in the AppBar of the Counter Page"
}
}
```
2. Then add a new key/value and description
```arb
{
"@@locale": "en",
"counterAppBarTitle": "Counter",
"@counterAppBarTitle": {
"description": "Text shown in the AppBar of the Counter Page"
},
"helloWorld": "Hello World",
"@helloWorld": {
"description": "Hello World Text"
}
}
```
3. Use the new string
```dart
import 'package:pinball/l10n/l10n.dart';
@override
Widget build(BuildContext context) {
final l10n = context.l10n;
return Text(l10n.helloWorld);
}
```
### Adding Supported Locales
Update the `CFBundleLocalizations` array in the `Info.plist` at `ios/Runner/Info.plist` to include the new locale.
```xml
...
<key>CFBundleLocalizations</key>
<array>
<string>en</string>
<string>es</string>
</array>
...
```
### Adding Translations
1. For each supported locale, add a new ARB file in `lib/l10n/arb`.
```
├── l10n
│ ├── arb
│ │ ├── app_en.arb
│ │ └── app_es.arb
```
2. Add the translated strings to each `.arb` file:
`app_en.arb`
```arb
{
"@@locale": "en",
"counterAppBarTitle": "Counter",
"@counterAppBarTitle": {
"description": "Text shown in the AppBar of the Counter Page"
}
}
```
`app_es.arb`
```arb
{
"@@locale": "es",
"counterAppBarTitle": "Contador",
"@counterAppBarTitle": {
"description": "Texto mostrado en la AppBar de la página del contador"