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// ignore_for_file: cascade_invocations
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:mocktail/mocktail.dart';
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import 'package:pinball/game/behaviors/behaviors.dart';
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import 'package:pinball_audio/pinball_audio.dart';
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import 'package:pinball_flame/pinball_flame.dart';
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class _TestGame extends Forge2DGame {
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Future<void> pump(
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_TestBodyComponent child, {
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required PinballAudioPlayer audioPlayer,
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}) {
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return ensureAdd(
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FlameProvider<PinballAudioPlayer>.value(
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audioPlayer,
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children: [
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child,
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],
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),
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);
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}
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}
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class _TestBodyComponent extends BodyComponent {
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@override
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Body createBody() => world.createBody(BodyDef());
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}
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class _MockPinballAudioPlayer extends Mock implements PinballAudioPlayer {}
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class _MockContact extends Mock implements Contact {}
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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group('BumperNoiseBehavior', () {
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late PinballAudioPlayer audioPlayer;
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final flameTester = FlameTester(_TestGame.new);
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setUp(() {
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audioPlayer = _MockPinballAudioPlayer();
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});
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flameTester.testGameWidget(
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'plays bumper sound',
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setUp: (game, _) async {
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final behavior = BumperNoiseBehavior();
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final parent = _TestBodyComponent();
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await game.pump(parent, audioPlayer: audioPlayer);
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await parent.ensureAdd(behavior);
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behavior.beginContact(Object(), _MockContact());
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},
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verify: (_, __) async {
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verify(() => audioPlayer.play(PinballAudio.bumper)).called(1);
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},
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);
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});
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}
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