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// ignore_for_file: avoid_renaming_method_parameters
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:pinball/game/components/components.dart';
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class BallWallContactCallback extends ContactCallback<Ball, Wall> {
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@override
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void begin(Ball ball, Wall wall, Contact contact) {
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if (wall.type == WallType.bottom) {
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ball
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..ballLost()
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..shouldRemove = true;
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}
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}
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@override
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void end(_, __, ___) {}
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}
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enum WallType {
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top,
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bottom,
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left,
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right,
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}
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class Wall extends BodyComponent {
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Wall({
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required this.type,
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required this.start,
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required this.end,
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});
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factory Wall.bottom(Forge2DGame game) {
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final bottomRight = game.screenToWorld(game.camera.viewport.effectiveSize);
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final bottomLeft = Vector2(0, bottomRight.y);
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return Wall(
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type: WallType.bottom,
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start: bottomRight,
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end: bottomLeft,
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);
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}
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final Vector2 start;
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final Vector2 end;
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final WallType type;
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@override
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Body createBody() {
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final shape = EdgeShape()..set(start, end);
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final fixtureDef = FixtureDef(shape)
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..restitution = 0.0
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..friction = 0.3;
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final bodyDef = BodyDef()
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..userData = this
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..position = Vector2.zero()
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..type = BodyType.static;
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return world.createBody(bodyDef)..createFixture(fixtureDef);
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}
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}
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