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pinball/lib/game/game_assets.dart

125 lines
6.9 KiB

import 'package:pinball/game/game.dart';
import 'package:pinball/gen/assets.gen.dart';
import 'package:pinball_components/pinball_components.dart' as components;
import 'package:pinball_theme/pinball_theme.dart' hide Assets;
/// Add methods to help loading and caching game assets.
extension PinballGameAssetsX on PinballGame {
/// Returns a list of assets to be loaded
List<Future> preLoadAssets() {
const dashTheme = DashTheme();
const sparkyTheme = SparkyTheme();
const androidTheme = AndroidTheme();
const dinoTheme = DinoTheme();
return [
images.load(components.Assets.images.ball.ball.keyName),
images.load(components.Assets.images.ball.flameEffect.keyName),
images.load(components.Assets.images.signpost.inactive.keyName),
images.load(components.Assets.images.signpost.active1.keyName),
images.load(components.Assets.images.signpost.active2.keyName),
images.load(components.Assets.images.signpost.active3.keyName),
images.load(components.Assets.images.flipper.left.keyName),
images.load(components.Assets.images.flipper.right.keyName),
images.load(components.Assets.images.baseboard.left.keyName),
images.load(components.Assets.images.baseboard.right.keyName),
images.load(components.Assets.images.kicker.left.keyName),
images.load(components.Assets.images.kicker.right.keyName),
images.load(components.Assets.images.slingshot.upper.keyName),
images.load(components.Assets.images.slingshot.lower.keyName),
images.load(components.Assets.images.launchRamp.ramp.keyName),
images.load(
components.Assets.images.launchRamp.foregroundRailing.keyName,
),
images.load(
components.Assets.images.launchRamp.backgroundRailing.keyName,
),
images.load(components.Assets.images.dino.bottomWall.keyName),
images.load(components.Assets.images.dino.topWall.keyName),
images.load(components.Assets.images.dino.animatronic.head.keyName),
images.load(components.Assets.images.dino.animatronic.mouth.keyName),
images.load(components.Assets.images.dash.animatronic.keyName),
images.load(components.Assets.images.dash.bumper.a.active.keyName),
images.load(components.Assets.images.dash.bumper.a.inactive.keyName),
images.load(components.Assets.images.dash.bumper.b.active.keyName),
images.load(components.Assets.images.dash.bumper.b.inactive.keyName),
images.load(components.Assets.images.dash.bumper.main.active.keyName),
images.load(components.Assets.images.dash.bumper.main.inactive.keyName),
images.load(components.Assets.images.plunger.plunger.keyName),
images.load(components.Assets.images.plunger.rocket.keyName),
images.load(components.Assets.images.boundary.bottom.keyName),
images.load(components.Assets.images.boundary.outer.keyName),
images.load(components.Assets.images.boundary.outerBottom.keyName),
images.load(components.Assets.images.android.spaceship.saucer.keyName),
images
.load(components.Assets.images.android.spaceship.animatronic.keyName),
images.load(components.Assets.images.android.spaceship.lightBeam.keyName),
images.load(components.Assets.images.android.ramp.boardOpening.keyName),
images.load(
components.Assets.images.android.ramp.railingForeground.keyName,
),
images.load(
components.Assets.images.android.ramp.railingBackground.keyName,
),
images.load(components.Assets.images.android.ramp.main.keyName),
images.load(components.Assets.images.android.ramp.arrow.inactive.keyName),
images.load(
components.Assets.images.android.ramp.arrow.active1.keyName,
),
images.load(
components.Assets.images.android.ramp.arrow.active2.keyName,
),
images.load(
components.Assets.images.android.ramp.arrow.active3.keyName,
),
images.load(
components.Assets.images.android.ramp.arrow.active4.keyName,
),
images.load(
components.Assets.images.android.ramp.arrow.active5.keyName,
),
images.load(components.Assets.images.android.rail.main.keyName),
images.load(components.Assets.images.android.rail.exit.keyName),
images.load(components.Assets.images.android.bumper.a.lit.keyName),
images.load(components.Assets.images.android.bumper.a.dimmed.keyName),
images.load(components.Assets.images.android.bumper.b.lit.keyName),
images.load(components.Assets.images.android.bumper.b.dimmed.keyName),
images.load(components.Assets.images.android.bumper.cow.lit.keyName),
images.load(components.Assets.images.android.bumper.cow.dimmed.keyName),
images.load(components.Assets.images.sparky.computer.top.keyName),
images.load(components.Assets.images.sparky.computer.base.keyName),
images.load(components.Assets.images.sparky.animatronic.keyName),
images.load(components.Assets.images.sparky.bumper.a.inactive.keyName),
images.load(components.Assets.images.sparky.bumper.a.active.keyName),
images.load(components.Assets.images.sparky.bumper.b.active.keyName),
images.load(components.Assets.images.sparky.bumper.b.inactive.keyName),
images.load(components.Assets.images.sparky.bumper.c.active.keyName),
images.load(components.Assets.images.sparky.bumper.c.inactive.keyName),
images.load(components.Assets.images.backboard.backboardScores.keyName),
images.load(components.Assets.images.backboard.backboardGameOver.keyName),
images.load(components.Assets.images.googleWord.letter1.keyName),
images.load(components.Assets.images.googleWord.letter2.keyName),
images.load(components.Assets.images.googleWord.letter3.keyName),
images.load(components.Assets.images.googleWord.letter4.keyName),
images.load(components.Assets.images.googleWord.letter5.keyName),
images.load(components.Assets.images.googleWord.letter6.keyName),
images.load(components.Assets.images.backboard.display.keyName),
feat: implemented `Multipliers` (#231) * feat: added multipliers * feat: added multipliers to sandbox * test: tests and golden tests for multipliers * feat: multipliers controller * fix: missed assets load * refactor: multiplier refactored and tested * refactor: changed sandbox for multipliers * feat: multiplier controller * refactor: moved assets to constructor at sandbox * test: coverage for multipliers * test: removed test * refactor: coverage for multiplier * test: coverage for multiplier * chore: multiplier doc * Update packages/pinball_components/sandbox/lib/stories/multipliers/multipliers_game.dart Co-authored-by: Alejandro Santiago <dev@alestiago.com> * chore: little code refactor, doc * refactor: multiplier creation refactored * test: fixed tests for multipliers * refactor: changed properties names * refactor: multipliers cubit * test: refactored tests for multipliers * refactored: sandbow for multipliers * refactor: multipliers controller * test: tests for multiplier behavior * chore: analysis errors * feat: multipliers behavior with multiplier from gamebloc * refactor: changed toggle to next at multipliers * test: coverage for cubit * refactor: refactored multipliers and coverage * refactor: sandbox * test: flamebloctester * Update lib/game/components/multipliers/multipliers.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update packages/pinball_components/lib/src/components/multiplier/cubit/multiplier_cubit.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update lib/game/components/multipliers/multipliers.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update packages/pinball_components/lib/src/components/multiplier/cubit/multiplier_state.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update packages/pinball_components/lib/src/components/multiplier/cubit/multiplier_state.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * Update test/game/components/multipliers/behaviors/multipliers_behavior_test.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * test: fixed test names and golden files * test: golden tests * fix: fixed bloc bug for tests on multiplier behavior * chore: renamed rotation * chore: doc ignore * test: grouped * test: golden tests dir * Update packages/pinball_components/sandbox/lib/stories/multipliers/stories.dart Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * refactor: moved extension for multiplier value * chore: multiplier extension equalsTo name * fixed: missed method rename Co-authored-by: Alejandro Santiago <dev@alestiago.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
2 years ago
images.load(components.Assets.images.multiplier.x2.lit.keyName),
images.load(components.Assets.images.multiplier.x2.dimmed.keyName),
images.load(components.Assets.images.multiplier.x3.lit.keyName),
images.load(components.Assets.images.multiplier.x3.dimmed.keyName),
images.load(components.Assets.images.multiplier.x4.lit.keyName),
images.load(components.Assets.images.multiplier.x4.dimmed.keyName),
images.load(components.Assets.images.multiplier.x5.lit.keyName),
images.load(components.Assets.images.multiplier.x5.dimmed.keyName),
images.load(components.Assets.images.multiplier.x6.lit.keyName),
images.load(components.Assets.images.multiplier.x6.dimmed.keyName),
images.load(dashTheme.leaderboardIcon.keyName),
images.load(sparkyTheme.leaderboardIcon.keyName),
images.load(androidTheme.leaderboardIcon.keyName),
images.load(dinoTheme.leaderboardIcon.keyName),
images.load(Assets.images.components.background.path),
];
}
}