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import 'package:bloc_test/bloc_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:pinball/game/game.dart';
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void main() {
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group('GameBloc', () {
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test('initial state has 3 balls and empty score', () {
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final gameBloc = GameBloc();
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expect(gameBloc.state.score, equals(0));
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expect(gameBloc.state.balls, equals(3));
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});
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group('LostBall', () {
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blocTest<GameBloc, GameState>(
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"doesn't decrease ball "
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'when no balls left',
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build: GameBloc.new,
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act: (bloc) {
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for (var i = 0; i <= bloc.state.balls; i++) {
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bloc.add(const BallLost());
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}
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},
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expect: () => [
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const GameState(
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score: 0,
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balls: 2,
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activatedBonusLetters: [],
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bonusHistory: [],
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),
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const GameState(
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score: 0,
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balls: 1,
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activatedBonusLetters: [],
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bonusHistory: [],
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),
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const GameState(
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score: 0,
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balls: 0,
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activatedBonusLetters: [],
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bonusHistory: [],
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),
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],
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);
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});
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group('Scored', () {
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blocTest<GameBloc, GameState>(
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'increases score '
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'when game is not over',
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build: GameBloc.new,
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act: (bloc) => bloc
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..add(const Scored(points: 2))
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..add(const Scored(points: 3)),
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expect: () => [
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const GameState(
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score: 2,
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balls: 3,
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activatedBonusLetters: [],
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bonusHistory: [],
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),
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const GameState(
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score: 5,
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balls: 3,
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activatedBonusLetters: [],
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bonusHistory: [],
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),
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],
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);
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blocTest<GameBloc, GameState>(
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"doesn't increase score "
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'when game is over',
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build: GameBloc.new,
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act: (bloc) {
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for (var i = 0; i < bloc.state.balls; i++) {
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bloc.add(const BallLost());
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}
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bloc.add(const Scored(points: 2));
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},
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expect: () => [
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const GameState(
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score: 0,
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balls: 2,
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activatedBonusLetters: [],
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bonusHistory: [],
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),
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const GameState(
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score: 0,
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balls: 1,
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activatedBonusLetters: [],
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bonusHistory: [],
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),
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const GameState(
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score: 0,
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balls: 0,
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activatedBonusLetters: [],
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bonusHistory: [],
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),
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],
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);
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});
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group('BonusLetterActivated', () {
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blocTest<GameBloc, GameState>(
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'adds the letter to the state',
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build: GameBloc.new,
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act: (bloc) => bloc
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..add(const BonusLetterActivated(0))
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..add(const BonusLetterActivated(1))
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..add(const BonusLetterActivated(2)),
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expect: () => const [
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GameState(
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score: 0,
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balls: 3,
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activatedBonusLetters: [0],
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bonusHistory: [],
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),
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GameState(
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score: 0,
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balls: 3,
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activatedBonusLetters: [0, 1],
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bonusHistory: [],
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),
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GameState(
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score: 0,
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balls: 3,
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activatedBonusLetters: [0, 1, 2],
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bonusHistory: [],
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),
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],
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);
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blocTest<GameBloc, GameState>(
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'adds the bonus when the bonusWord is completed',
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build: GameBloc.new,
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act: (bloc) => bloc
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..add(const BonusLetterActivated(0))
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..add(const BonusLetterActivated(1))
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..add(const BonusLetterActivated(2))
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..add(const BonusLetterActivated(3))
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..add(const BonusLetterActivated(4))
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..add(const BonusLetterActivated(5)),
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expect: () => const [
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GameState(
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score: 0,
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balls: 3,
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activatedBonusLetters: [0],
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bonusHistory: [],
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),
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GameState(
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score: 0,
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balls: 3,
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activatedBonusLetters: [0, 1],
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bonusHistory: [],
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),
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GameState(
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score: 0,
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balls: 3,
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activatedBonusLetters: [0, 1, 2],
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bonusHistory: [],
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),
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GameState(
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score: 0,
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balls: 3,
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activatedBonusLetters: [0, 1, 2, 3],
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bonusHistory: [],
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),
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GameState(
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score: 0,
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balls: 3,
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activatedBonusLetters: [0, 1, 2, 3, 4],
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bonusHistory: [],
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),
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GameState(
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score: 0,
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balls: 3,
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activatedBonusLetters: [],
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bonusHistory: [GameBonus.word],
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),
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GameState(
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score: GameBloc.bonusWordScore,
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balls: 3,
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activatedBonusLetters: [],
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bonusHistory: [GameBonus.word],
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),
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],
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);
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});
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});
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}
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