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pinball/test/game/bloc/game_bloc_test.dart

191 lines
4.9 KiB

import 'package:bloc_test/bloc_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball/game/game.dart';
void main() {
group('GameBloc', () {
test('initial state has 3 balls and empty score', () {
final gameBloc = GameBloc();
expect(gameBloc.state.score, equals(0));
expect(gameBloc.state.balls, equals(3));
});
group('LostBall', () {
blocTest<GameBloc, GameState>(
"doesn't decrease ball "
'when no balls left',
build: GameBloc.new,
act: (bloc) {
for (var i = 0; i <= bloc.state.balls; i++) {
bloc.add(const BallLost());
}
},
expect: () => [
const GameState(
score: 0,
balls: 2,
activatedBonusLetters: [],
bonusHistory: [],
),
const GameState(
score: 0,
balls: 1,
activatedBonusLetters: [],
bonusHistory: [],
),
const GameState(
score: 0,
balls: 0,
activatedBonusLetters: [],
bonusHistory: [],
),
],
);
});
group('Scored', () {
blocTest<GameBloc, GameState>(
'increases score '
'when game is not over',
build: GameBloc.new,
act: (bloc) => bloc
..add(const Scored(points: 2))
..add(const Scored(points: 3)),
expect: () => [
const GameState(
score: 2,
balls: 3,
activatedBonusLetters: [],
bonusHistory: [],
),
const GameState(
score: 5,
balls: 3,
activatedBonusLetters: [],
bonusHistory: [],
),
],
);
blocTest<GameBloc, GameState>(
"doesn't increase score "
'when game is over',
build: GameBloc.new,
act: (bloc) {
for (var i = 0; i < bloc.state.balls; i++) {
bloc.add(const BallLost());
}
bloc.add(const Scored(points: 2));
},
expect: () => [
const GameState(
score: 0,
balls: 2,
activatedBonusLetters: [],
bonusHistory: [],
),
const GameState(
score: 0,
balls: 1,
activatedBonusLetters: [],
bonusHistory: [],
),
const GameState(
score: 0,
balls: 0,
activatedBonusLetters: [],
bonusHistory: [],
),
],
);
});
group('BonusLetterActivated', () {
blocTest<GameBloc, GameState>(
'adds the letter to the state',
build: GameBloc.new,
act: (bloc) => bloc
..add(const BonusLetterActivated(0))
..add(const BonusLetterActivated(1))
..add(const BonusLetterActivated(2)),
expect: () => const [
GameState(
score: 0,
balls: 3,
activatedBonusLetters: [0],
bonusHistory: [],
),
GameState(
score: 0,
balls: 3,
activatedBonusLetters: [0, 1],
bonusHistory: [],
),
GameState(
score: 0,
balls: 3,
activatedBonusLetters: [0, 1, 2],
bonusHistory: [],
),
],
);
blocTest<GameBloc, GameState>(
'adds the bonus when the bonusWord is completed',
build: GameBloc.new,
act: (bloc) => bloc
..add(const BonusLetterActivated(0))
..add(const BonusLetterActivated(1))
..add(const BonusLetterActivated(2))
..add(const BonusLetterActivated(3))
..add(const BonusLetterActivated(4))
..add(const BonusLetterActivated(5)),
expect: () => const [
GameState(
score: 0,
balls: 3,
activatedBonusLetters: [0],
bonusHistory: [],
),
GameState(
score: 0,
balls: 3,
activatedBonusLetters: [0, 1],
bonusHistory: [],
),
GameState(
score: 0,
balls: 3,
activatedBonusLetters: [0, 1, 2],
bonusHistory: [],
),
GameState(
score: 0,
balls: 3,
activatedBonusLetters: [0, 1, 2, 3],
bonusHistory: [],
),
GameState(
score: 0,
balls: 3,
activatedBonusLetters: [0, 1, 2, 3, 4],
bonusHistory: [],
),
GameState(
score: 0,
balls: 3,
activatedBonusLetters: [],
bonusHistory: [GameBonus.word],
),
GameState(
score: GameBloc.bonusWordScore,
balls: 3,
activatedBonusLetters: [],
bonusHistory: [GameBonus.word],
),
],
);
});
});
}