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43 lines
942 B
43 lines
942 B
3 years ago
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part of 'start_game_bloc.dart';
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/// {@template start_game_event}
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/// Event added during the start game flow.
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/// {@endtemplate}
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abstract class StartGameEvent extends Equatable {
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/// {@macro start_game_event}
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const StartGameEvent();
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}
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/// {@template play_tapped}
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/// Play tapped event.
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/// {@endtemplate}
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class PlayTapped extends StartGameEvent {
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/// {@macro play_tapped}
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const PlayTapped();
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@override
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List<Object> get props => [];
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}
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/// {@template character_selected}
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/// Character selected event.
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/// {@endtemplate}
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class CharacterSelected extends StartGameEvent {
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/// {@macro character_selected}
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const CharacterSelected();
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@override
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List<Object> get props => [];
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}
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/// {@template how_to_play_finished}
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/// How to play finished event.
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/// {@endtemplate}
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class HowToPlayFinished extends StartGameEvent {
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/// {@macro how_to_play_finished}
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const HowToPlayFinished();
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@override
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List<Object> get props => [];
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}
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