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import 'package:bloc_test/bloc_test.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:mocktail/mocktail.dart';
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import 'package:pinball/how_to_play/how_to_play.dart';
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import 'package:pinball/select_character/select_character.dart';
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import 'package:pinball_theme/pinball_theme.dart';
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import 'package:pinball_ui/pinball_ui.dart';
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import '../../helpers/helpers.dart';
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void main() {
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late CharacterThemeCubit characterThemeCubit;
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setUp(() {
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characterThemeCubit = MockCharacterThemeCubit();
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whenListen(
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characterThemeCubit,
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const Stream<CharacterThemeState>.empty(),
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initialState: const CharacterThemeState.initial(),
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);
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when(() => characterThemeCubit.state)
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.thenReturn(const CharacterThemeState.initial());
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});
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group('CharacterSelectionDialog', () {
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group('showCharacterSelectionDialog', () {
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testWidgets('inflates the dialog', (tester) async {
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await tester.pumpApp(
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Builder(
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builder: (context) {
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return TextButton(
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onPressed: () => showCharacterSelectionDialog(context),
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child: const Text('test'),
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);
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},
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),
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characterThemeCubit: characterThemeCubit,
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);
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await tester.tap(find.text('test'));
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await tester.pumpAndSettle();
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expect(find.byType(CharacterSelectionDialog), findsOneWidget);
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});
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});
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testWidgets('selecting a new character calls characterSelected on cubit',
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(tester) async {
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await tester.pumpApp(
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const CharacterSelectionDialog(),
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characterThemeCubit: characterThemeCubit,
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);
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await tester.tap(find.byKey(const Key('sparky_character_selection')));
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await tester.pumpAndSettle();
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verify(
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() => characterThemeCubit.characterSelected(const SparkyTheme()),
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).called(1);
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});
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testWidgets(
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'tapping the select button dismisses the character '
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'dialog and shows the how to play dialog', (tester) async {
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await tester.pumpApp(
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const CharacterSelectionDialog(),
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characterThemeCubit: characterThemeCubit,
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);
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await tester.tap(find.byType(PinballButton));
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await tester.pumpAndSettle();
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expect(find.byType(CharacterSelectionDialog), findsNothing);
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expect(find.byType(HowToPlayDialog), findsOneWidget);
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});
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});
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}
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