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// ignore_for_file: prefer_const_constructors
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import 'dart:async';
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import 'dart:typed_data';
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import 'dart:ui' as ui;
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import 'package:bloc_test/bloc_test.dart';
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import 'package:flame/assets.dart';
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import 'package:flame/flame.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter_bloc/flutter_bloc.dart';
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import 'package:flutter_localizations/flutter_localizations.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:mocktail/mocktail.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball/l10n/l10n.dart';
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import 'package:pinball_components/pinball_components.dart' hide Assets;
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import '../../../helpers/helpers.dart';
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class MockImages extends Mock implements Images {}
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class MockImage extends Mock implements ui.Image {}
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void main() {
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group('GameHud', () {
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late GameBloc gameBloc;
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const initialState = GameState(
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score: 1000,
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multiplier: 1,
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rounds: 1,
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bonusHistory: [],
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);
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setUp(() async {
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gameBloc = MockGameBloc();
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// TODO(arturplaczek): need to find for a better solution for loading
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// image or use original images from BonusAnimation.loadAssets()
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final image = await decodeImageFromList(Uint8List.fromList(fakeImage));
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final images = MockImages();
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when(() => images.fromCache(any())).thenReturn(image);
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when(() => images.load(any())).thenAnswer((_) => Future.value(image));
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Flame.images = images;
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whenListen(
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gameBloc,
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Stream.value(initialState),
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initialState: initialState,
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);
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});
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// We cannot use pumpApp when we are testing animation because
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// animation tests needs to be run and check in tester.runAsync
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Future<void> _pumpAppWithWidget(WidgetTester tester) async {
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await tester.pumpWidget(
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MaterialApp(
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localizationsDelegates: const [
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AppLocalizations.delegate,
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GlobalMaterialLocalizations.delegate,
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],
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supportedLocales: AppLocalizations.supportedLocales,
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home: Scaffold(
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body: BlocProvider<GameBloc>.value(
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value: gameBloc,
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child: GameHud(),
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),
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),
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),
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);
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}
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group('renders ScoreView widget', () {
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testWidgets(
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'with the score',
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(tester) async {
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await tester.pumpApp(
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GameHud(),
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gameBloc: gameBloc,
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);
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expect(find.text(initialState.score.formatScore()), findsOneWidget);
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},
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);
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testWidgets(
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'on game over',
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(tester) async {
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final state = initialState.copyWith(
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bonusHistory: [GameBonus.dashNest],
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balls: 0,
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);
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whenListen(
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gameBloc,
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Stream.value(state),
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initialState: initialState,
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);
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await tester.pumpApp(
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GameHud(),
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gameBloc: gameBloc,
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);
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expect(find.byType(ScoreView), findsOneWidget);
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expect(find.byType(BonusAnimation), findsNothing);
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},
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);
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});
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for (final gameBonus in GameBonus.values) {
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testWidgets('renders BonusAnimation for $gameBonus', (tester) async {
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await tester.runAsync(() async {
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final state = initialState.copyWith(
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bonusHistory: [gameBonus],
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);
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whenListen(
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gameBloc,
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Stream.value(state),
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initialState: initialState,
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);
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await _pumpAppWithWidget(tester);
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await tester.pump();
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expect(find.byType(BonusAnimation), findsOneWidget);
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});
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});
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}
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testWidgets(
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'goes back to ScoreView after the animation',
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(tester) async {
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await tester.runAsync(() async {
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final state = initialState.copyWith(
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bonusHistory: [GameBonus.dashNest],
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);
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whenListen(
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gameBloc,
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Stream.value(state),
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initialState: initialState,
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);
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await _pumpAppWithWidget(tester);
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await tester.pump();
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// TODO(arturplaczek): remove magic number once this is merged:
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// https://github.com/flame-engine/flame/pull/1564
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await Future<void>.delayed(const Duration(seconds: 4));
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await expectLater(find.byType(ScoreView), findsOneWidget);
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});
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},
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);
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});
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}
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