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// ignore_for_file: cascade_invocations
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import 'package:bloc_test/bloc_test.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter/painting.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:mocktail/mocktail.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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import '../../helpers/helpers.dart';
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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final flameTester = FlameTester(PinballGameTest.create);
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group('BonusBallController', () {
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late Ball ball;
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setUp(() {
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ball = Ball(baseColor: const Color(0xFF00FFFF));
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});
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test('can be instantiated', () {
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expect(
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BonusBallController(ball),
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isA<BonusBallController>(),
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);
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});
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flameTester.test(
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'lost removes ball',
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(game) async {
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await game.add(ball);
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final controller = BonusBallController(ball);
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await ball.ensureAdd(controller);
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controller.lost();
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await game.ready();
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expect(game.contains(ball), isFalse);
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},
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);
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});
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group('LaunchedBallController', () {
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test('can be instantiated', () {
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expect(
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LaunchedBallController(MockBall()),
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isA<LaunchedBallController>(),
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);
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});
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group('description', () {
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late Ball ball;
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late GameBloc gameBloc;
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setUp(() {
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ball = Ball(baseColor: const Color(0xFF00FFFF));
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gameBloc = MockGameBloc();
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whenListen(
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gameBloc,
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const Stream<GameState>.empty(),
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initialState: const GameState.initial(),
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);
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});
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final flameBlocTester = FlameBlocTester<PinballGame, GameBloc>(
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gameBuilder: PinballGameTest.create,
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blocBuilder: () => gameBloc,
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);
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flameBlocTester.testGameWidget(
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'lost adds BallLost to GameBloc',
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setUp: (game, tester) async {
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final controller = LaunchedBallController(ball);
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await ball.add(controller);
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await game.ensureAdd(ball);
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controller.lost();
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},
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verify: (game, tester) async {
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verify(() => gameBloc.add(const BallLost())).called(1);
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},
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);
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group('listenWhen', () {
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flameBlocTester.testGameWidget(
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'listens when a ball has been lost',
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setUp: (game, tester) async {
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final controller = LaunchedBallController(ball);
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await ball.add(controller);
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await game.ensureAdd(ball);
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},
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verify: (game, tester) async {
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final controller =
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game.descendants().whereType<LaunchedBallController>().first;
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final previousState = MockGameState();
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final newState = MockGameState();
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when(() => previousState.balls).thenReturn(3);
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when(() => newState.balls).thenReturn(2);
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expect(controller.listenWhen(previousState, newState), isTrue);
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},
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);
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flameBlocTester.testGameWidget(
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'does not listen when a ball has not been lost',
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setUp: (game, tester) async {
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final controller = LaunchedBallController(ball);
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await ball.add(controller);
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await game.ensureAdd(ball);
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},
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verify: (game, tester) async {
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final controller =
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game.descendants().whereType<LaunchedBallController>().first;
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final previousState = MockGameState();
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final newState = MockGameState();
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when(() => previousState.balls).thenReturn(3);
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when(() => newState.balls).thenReturn(3);
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expect(controller.listenWhen(previousState, newState), isFalse);
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},
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);
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});
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group('onNewState', () {
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flameBlocTester.testGameWidget(
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'removes ball',
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setUp: (game, tester) async {
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final controller = LaunchedBallController(ball);
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await ball.add(controller);
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await game.ensureAdd(ball);
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final state = MockGameState();
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when(() => state.balls).thenReturn(1);
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controller.onNewState(state);
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await game.ready();
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},
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verify: (game, tester) async {
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expect(game.contains(ball), isFalse);
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},
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);
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flameBlocTester.testGameWidget(
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'spawns a new ball when the ball is not the last one',
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setUp: (game, tester) async {
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final controller = LaunchedBallController(ball);
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await ball.add(controller);
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await game.ensureAdd(ball);
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final state = MockGameState();
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when(() => state.balls).thenReturn(2);
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final previousBalls = game.descendants().whereType<Ball>().toList();
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controller.onNewState(state);
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await game.ready();
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final currentBalls = game.descendants().whereType<Ball>();
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expect(currentBalls.contains(ball), isFalse);
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expect(currentBalls.length, equals(previousBalls.length));
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},
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);
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flameBlocTester.testGameWidget(
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'does not spawn a new ball is the last one',
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setUp: (game, tester) async {
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final controller = LaunchedBallController(ball);
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await ball.add(controller);
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await game.ensureAdd(ball);
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final state = MockGameState();
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when(() => state.balls).thenReturn(0);
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final previousBalls = game.descendants().whereType<Ball>().toList();
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controller.onNewState(state);
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await game.ready();
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final currentBalls = game.descendants().whereType<Ball>();
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expect(currentBalls.contains(ball), isFalse);
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expect(
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currentBalls.length,
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equals((previousBalls..remove(ball)).length),
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);
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},
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);
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});
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});
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});
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}
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