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45 lines
1.4 KiB
45 lines
1.4 KiB
3 years ago
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// ignore_for_file: avoid_renaming_method_parameters
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import 'package:flame/components.dart';
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import 'package:pinball/flame/flame.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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// TODO(ruimiguel): create and add SparkyFireZone component here in other PR.
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// TODO(ruimiguel): make private and remove ignore once SparkyFireZone is done
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// ignore: public_member_api_docs
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class ControlledSparkyBumper extends SparkyBumper
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with Controls<_SparkyBumperController> {
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// TODO(ruimiguel): make private and remove ignore once SparkyFireZone is done
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// ignore: public_member_api_docs
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ControlledSparkyBumper() : super.a() {
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controller = _SparkyBumperController(this);
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}
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}
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/// {@template sparky_bumper_controller}
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/// Controls a [SparkyBumper].
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/// {@endtemplate}
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class _SparkyBumperController extends ComponentController<SparkyBumper>
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with HasGameRef<PinballGame> {
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/// {@macro sparky_bumper_controller}
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_SparkyBumperController(ControlledSparkyBumper controlledSparkyBumper)
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: super(controlledSparkyBumper);
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/// Flag for activated state of the [SparkyBumper].
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///
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/// Used to toggle [SparkyBumper]s' state between activated and deactivated.
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bool isActivated = false;
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/// Registers when a [SparkyBumper] is hit by a [Ball].
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void hit() {
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if (isActivated) {
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component.deactivate();
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} else {
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component.activate();
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}
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isActivated = !isActivated;
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}
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}
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