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// ignore_for_file: cascade_invocations
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import 'package:bloc_test/bloc_test.dart';
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import 'package:flame/components.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:mocktail/mocktail.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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import '../../helpers/helpers.dart';
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// TODO(allisonryan0002): remove once
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// https://github.com/flame-engine/flame/pull/1520 is merged
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class _WrappedBallController extends BallController {
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_WrappedBallController(Ball ball, this._gameRef) : super(ball);
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final PinballGame _gameRef;
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@override
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PinballGame get gameRef => _gameRef;
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}
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class _MockGameBloc extends Mock implements GameBloc {}
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class _MockPinballGame extends Mock implements PinballGame {}
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class _MockControlledBall extends Mock implements ControlledBall {}
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class _MockBall extends Mock implements Ball {}
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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group('BallController', () {
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late Ball ball;
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late GameBloc gameBloc;
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setUp(() {
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ball = Ball(baseColor: const Color(0xFF00FFFF));
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gameBloc = _MockGameBloc();
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whenListen(
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gameBloc,
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const Stream<GameState>.empty(),
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initialState: const GameState.initial(),
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);
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});
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final flameBlocTester = FlameBlocTester<PinballGame, GameBloc>(
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gameBuilder: EmptyPinballTestGame.new,
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blocBuilder: () => gameBloc,
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);
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test('can be instantiated', () {
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expect(
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BallController(_MockBall()),
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isA<BallController>(),
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);
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});
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flameBlocTester.testGameWidget(
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"lost doesn't adds RoundLost to GameBloc "
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'when there are balls left',
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setUp: (game, tester) async {
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final controller = BallController(ball);
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await ball.add(controller);
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await game.ensureAdd(ball);
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final otherBall = Ball(baseColor: const Color(0xFF00FFFF));
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final otherController = BallController(otherBall);
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await otherBall.add(otherController);
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await game.ensureAdd(otherBall);
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controller.lost();
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await game.ready();
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},
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verify: (game, tester) async {
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verifyNever(() => gameBloc.add(const RoundLost()));
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},
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);
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flameBlocTester.testGameWidget(
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'lost adds RoundLost to GameBloc '
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'when there are no balls left',
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setUp: (game, tester) async {
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final controller = BallController(ball);
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await ball.add(controller);
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await game.ensureAdd(ball);
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controller.lost();
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await game.ready();
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},
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verify: (game, tester) async {
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verify(() => gameBloc.add(const RoundLost())).called(1);
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},
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);
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group('turboCharge', () {
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setUpAll(() {
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registerFallbackValue(Vector2.zero());
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registerFallbackValue(Component());
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});
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flameBlocTester.testGameWidget(
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'adds TurboChargeActivated',
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setUp: (game, tester) async {
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final controller = BallController(ball);
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await ball.add(controller);
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await game.ensureAdd(ball);
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await controller.turboCharge();
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},
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verify: (game, tester) async {
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verify(() => gameBloc.add(const SparkyTurboChargeActivated()))
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.called(1);
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},
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);
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flameBlocTester.test(
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'initially stops the ball',
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(game) async {
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final gameRef = _MockPinballGame();
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final ball = _MockControlledBall();
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final controller = _WrappedBallController(ball, gameRef);
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when(() => gameRef.read<GameBloc>()).thenReturn(gameBloc);
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when(() => ball.controller).thenReturn(controller);
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when(() => ball.add(any())).thenAnswer((_) async {});
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await controller.turboCharge();
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verify(ball.stop).called(1);
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},
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);
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flameBlocTester.test(
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'resumes the ball',
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(game) async {
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final gameRef = _MockPinballGame();
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final ball = _MockControlledBall();
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final controller = _WrappedBallController(ball, gameRef);
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when(() => gameRef.read<GameBloc>()).thenReturn(gameBloc);
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when(() => ball.controller).thenReturn(controller);
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when(() => ball.add(any())).thenAnswer((_) async {});
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await controller.turboCharge();
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verify(ball.resume).called(1);
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},
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);
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});
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});
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}
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