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42 lines
1.0 KiB
42 lines
1.0 KiB
3 years ago
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:pinball/game/game.dart';
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/// {@template round_bumper}
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/// Circular body that repels a [Ball] on contact, increasing the score.
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/// {@endtemplate}
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class RoundBumper extends BodyComponent with ScorePoints {
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/// {@macro round_bumper}
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RoundBumper({
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required Vector2 position,
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required double radius,
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required int points,
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}) : _position = position,
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_radius = radius,
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_points = points;
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/// The position of the [RoundBumper] body.
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final Vector2 _position;
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/// The radius of the [RoundBumper].
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final double _radius;
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/// Points awarded from hitting this [RoundBumper].
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final int _points;
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@override
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int get points => _points;
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@override
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Body createBody() {
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final shape = CircleShape()..radius = _radius;
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final fixtureDef = FixtureDef(shape)..restitution = 1;
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final bodyDef = BodyDef()
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..position = _position
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..type = BodyType.static;
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return world.createBody(bodyDef)..createFixture(fixtureDef);
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}
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}
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