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pinball/test/game/components/android_acres/android_acres_test.dart

144 lines
4.3 KiB

// ignore_for_file: cascade_invocations
import 'package:flame_bloc/flame_bloc.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball/game/behaviors/bumper_noise_behavior.dart';
import 'package:pinball/game/components/android_acres/behaviors/behaviors.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball_components/pinball_components.dart';
class _TestGame extends Forge2DGame {
@override
Future<void> onLoad() async {
images.prefix = '';
await images.loadAll([
Assets.images.android.spaceship.saucer.keyName,
Assets.images.android.spaceship.animatronic.keyName,
Assets.images.android.spaceship.lightBeam.keyName,
Assets.images.android.ramp.boardOpening.keyName,
Assets.images.android.ramp.railingForeground.keyName,
Assets.images.android.ramp.railingBackground.keyName,
Assets.images.android.ramp.main.keyName,
Assets.images.android.ramp.arrow.inactive.keyName,
Assets.images.android.ramp.arrow.active1.keyName,
Assets.images.android.ramp.arrow.active2.keyName,
Assets.images.android.ramp.arrow.active3.keyName,
Assets.images.android.ramp.arrow.active4.keyName,
Assets.images.android.ramp.arrow.active5.keyName,
Assets.images.android.rail.main.keyName,
Assets.images.android.rail.exit.keyName,
Assets.images.android.bumper.a.lit.keyName,
Assets.images.android.bumper.a.dimmed.keyName,
Assets.images.android.bumper.b.lit.keyName,
Assets.images.android.bumper.b.dimmed.keyName,
Assets.images.android.bumper.cow.lit.keyName,
Assets.images.android.bumper.cow.dimmed.keyName,
]);
}
Future<void> pump(AndroidAcres child) async {
await ensureAdd(
FlameBlocProvider<GameBloc, GameState>.value(
value: GameBloc(),
children: [child],
),
);
}
}
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
group('AndroidAcres', () {
final flameTester = FlameTester(_TestGame.new);
flameTester.test('loads correctly', (game) async {
final component = AndroidAcres();
await game.pump(component);
expect(game.descendants(), contains(component));
});
group('loads', () {
flameTester.test(
'an AndroidSpaceship',
(game) async {
await game.pump(AndroidAcres());
expect(
game.descendants().whereType<AndroidSpaceship>().length,
equals(1),
);
},
);
flameTester.test(
'an AndroidAnimatronic',
(game) async {
await game.pump(AndroidAcres());
expect(
game.descendants().whereType<AndroidAnimatronic>().length,
equals(1),
);
},
);
flameTester.test(
'a SpaceshipRamp',
(game) async {
await game.pump(AndroidAcres());
expect(
game.descendants().whereType<SpaceshipRamp>().length,
equals(1),
);
},
);
flameTester.test(
'a SpaceshipRail',
(game) async {
await game.pump(AndroidAcres());
expect(
game.descendants().whereType<SpaceshipRail>().length,
equals(1),
);
},
);
flameTester.test(
'three AndroidBumper',
(game) async {
await game.pump(AndroidAcres());
expect(
game.descendants().whereType<AndroidBumper>().length,
equals(3),
);
},
);
flameTester.test(
'three AndroidBumpers with BumperNoiseBehavior',
(game) async {
await game.pump(AndroidAcres());
final bumpers = game.descendants().whereType<AndroidBumper>();
for (final bumper in bumpers) {
expect(
bumper.firstChild<BumperNoiseBehavior>(),
isNotNull,
);
}
},
);
});
flameTester.test('adds an AndroidSpaceshipBonusBehavior', (game) async {
final androidAcres = AndroidAcres();
await game.pump(androidAcres);
expect(
androidAcres.children.whereType<AndroidSpaceshipBonusBehavior>().single,
isNotNull,
);
});
});
}