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downkyi/DownKyi/ViewModels/Settings/ViewDanmakuViewModel.cs

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12 KiB

using DownKyi.Core.Settings;
using DownKyi.Core.Utils.Validator;
using DownKyi.Events;
using DownKyi.Utils;
using Prism.Commands;
using Prism.Events;
using Prism.Regions;
using System.Collections.Generic;
using System.Drawing.Text;
namespace DownKyi.ViewModels.Settings
{
public class ViewDanmakuViewModel : BaseViewModel
{
public const string Tag = "PageSettingsDanmaku";
private bool isOnNavigatedTo;
#region 页面属性申明
private bool topFilter;
public bool TopFilter
{
get { return topFilter; }
set { SetProperty(ref topFilter, value); }
}
private bool bottomFilter;
public bool BottomFilter
{
get { return bottomFilter; }
set { SetProperty(ref bottomFilter, value); }
}
private bool scrollFilter;
public bool ScrollFilter
{
get { return scrollFilter; }
set { SetProperty(ref scrollFilter, value); }
}
private int screenWidth;
public int ScreenWidth
{
get { return screenWidth; }
set { SetProperty(ref screenWidth, value); }
}
private int screenHeight;
public int ScreenHeight
{
get { return screenHeight; }
set { SetProperty(ref screenHeight, value); }
}
private List<string> fonts;
public List<string> Fonts
{
get { return fonts; }
set { SetProperty(ref fonts, value); }
}
private string selectedFont;
public string SelectedFont
{
get { return selectedFont; }
set { SetProperty(ref selectedFont, value); }
}
private int fontSize;
public int FontSize
{
get { return fontSize; }
set { SetProperty(ref fontSize, value); }
}
private int lineCount;
public int LineCount
{
get { return lineCount; }
set { SetProperty(ref lineCount, value); }
}
private bool sync;
public bool Sync
{
get { return sync; }
set { SetProperty(ref sync, value); }
}
private bool async;
public bool Async
{
get { return async; }
set { SetProperty(ref async, value); }
}
#endregion
public ViewDanmakuViewModel(IEventAggregator eventAggregator) : base(eventAggregator)
{
#region 属性初始化
// 弹幕字体
Fonts = new List<string>();
var fontCollection = new InstalledFontCollection();
foreach (var font in fontCollection.Families)
{
Fonts.Add(font.Name);
}
#endregion
}
/// <summary>
/// 导航到VideoDetail页面时执行
/// </summary>
/// <param name="navigationContext"></param>
public override void OnNavigatedTo(NavigationContext navigationContext)
{
base.OnNavigatedTo(navigationContext);
isOnNavigatedTo = true;
// 屏蔽顶部弹幕
AllowStatus danmakuTopFilter = SettingsManager.GetInstance().GetDanmakuTopFilter();
TopFilter = danmakuTopFilter == AllowStatus.YES;
// 屏蔽底部弹幕
AllowStatus danmakuBottomFilter = SettingsManager.GetInstance().GetDanmakuBottomFilter();
BottomFilter = danmakuBottomFilter == AllowStatus.YES;
// 屏蔽滚动弹幕
AllowStatus danmakuScrollFilter = SettingsManager.GetInstance().GetDanmakuScrollFilter();
ScrollFilter = danmakuScrollFilter == AllowStatus.YES;
// 分辨率-宽
ScreenWidth = SettingsManager.GetInstance().GetDanmakuScreenWidth();
// 分辨率-高
ScreenHeight = SettingsManager.GetInstance().GetDanmakuScreenHeight();
// 弹幕字体
string danmakuFont = SettingsManager.GetInstance().GetDanmakuFontName();
if (danmakuFont != null && Fonts.Contains(danmakuFont))
{
// 只有系统中存在当前设置的字体,才能显示
SelectedFont = danmakuFont;
}
// 弹幕字体大小
FontSize = SettingsManager.GetInstance().GetDanmakuFontSize();
// 弹幕限制行数
LineCount = SettingsManager.GetInstance().GetDanmakuLineCount();
// 弹幕布局算法
DanmakuLayoutAlgorithm layoutAlgorithm = SettingsManager.GetInstance().GetDanmakuLayoutAlgorithm();
SetLayoutAlgorithm(layoutAlgorithm);
isOnNavigatedTo = false;
}
#region 命令申明
// 屏蔽顶部弹幕事件
private DelegateCommand topFilterCommand;
public DelegateCommand TopFilterCommand => topFilterCommand ?? (topFilterCommand = new DelegateCommand(ExecuteTopFilterCommand));
/// <summary>
/// 屏蔽顶部弹幕事件
/// </summary>
private void ExecuteTopFilterCommand()
{
AllowStatus isTopFilter = TopFilter ? AllowStatus.YES : AllowStatus.NO;
bool isSucceed = SettingsManager.GetInstance().SetDanmakuTopFilter(isTopFilter);
PublishTip(isSucceed);
}
// 屏蔽底部弹幕事件
private DelegateCommand bottomFilterCommand;
public DelegateCommand BottomFilterCommand => bottomFilterCommand ?? (bottomFilterCommand = new DelegateCommand(ExecuteBottomFilterCommand));
/// <summary>
/// 屏蔽底部弹幕事件
/// </summary>
private void ExecuteBottomFilterCommand()
{
AllowStatus isBottomFilter = BottomFilter ? AllowStatus.YES : AllowStatus.NO;
bool isSucceed = SettingsManager.GetInstance().SetDanmakuBottomFilter(isBottomFilter);
PublishTip(isSucceed);
}
// 屏蔽滚动弹幕事件
private DelegateCommand scrollFilterCommand;
public DelegateCommand ScrollFilterCommand => scrollFilterCommand ?? (scrollFilterCommand = new DelegateCommand(ExecuteScrollFilterCommand));
/// <summary>
/// 屏蔽滚动弹幕事件
/// </summary>
private void ExecuteScrollFilterCommand()
{
AllowStatus isScrollFilter = ScrollFilter ? AllowStatus.YES : AllowStatus.NO;
bool isSucceed = SettingsManager.GetInstance().SetDanmakuScrollFilter(isScrollFilter);
PublishTip(isSucceed);
}
// 设置分辨率-宽事件
private DelegateCommand<string> screenWidthCommand;
public DelegateCommand<string> ScreenWidthCommand => screenWidthCommand ?? (screenWidthCommand = new DelegateCommand<string>(ExecuteScreenWidthCommand));
/// <summary>
/// 设置分辨率-宽事件
/// </summary>
/// <param name="parameter"></param>
private void ExecuteScreenWidthCommand(string parameter)
{
int width = (int)Number.GetInt(parameter);
ScreenWidth = width;
bool isSucceed = SettingsManager.GetInstance().SetDanmakuScreenWidth(ScreenWidth);
PublishTip(isSucceed);
}
// 设置分辨率-高事件
private DelegateCommand<string> screenHeightCommand;
public DelegateCommand<string> ScreenHeightCommand => screenHeightCommand ?? (screenHeightCommand = new DelegateCommand<string>(ExecuteScreenHeightCommand));
/// <summary>
/// 设置分辨率-高事件
/// </summary>
/// <param name="parameter"></param>
private void ExecuteScreenHeightCommand(string parameter)
{
int height = (int)Number.GetInt(parameter);
ScreenHeight = height;
bool isSucceed = SettingsManager.GetInstance().SetDanmakuScreenHeight(ScreenHeight);
PublishTip(isSucceed);
}
// 弹幕字体选择事件
private DelegateCommand<string> fontSelectCommand;
public DelegateCommand<string> FontSelectCommand => fontSelectCommand ?? (fontSelectCommand = new DelegateCommand<string>(ExecuteFontSelectCommand));
/// <summary>
/// 弹幕字体选择事件
/// </summary>
/// <param name="parameter"></param>
private void ExecuteFontSelectCommand(string parameter)
{
bool isSucceed = SettingsManager.GetInstance().SetDanmakuFontName(parameter);
PublishTip(isSucceed);
}
// 弹幕字体大小事件
private DelegateCommand<string> fontSizeCommand;
public DelegateCommand<string> FontSizeCommand => fontSizeCommand ?? (fontSizeCommand = new DelegateCommand<string>(ExecuteFontSizeCommand));
/// <summary>
/// 弹幕字体大小事件
/// </summary>
/// <param name="parameter"></param>
private void ExecuteFontSizeCommand(string parameter)
{
int fontSize = (int)Number.GetInt(parameter);
FontSize = fontSize;
bool isSucceed = SettingsManager.GetInstance().SetDanmakuFontSize(FontSize);
PublishTip(isSucceed);
}
// 弹幕限制行数事件
private DelegateCommand<string> lineCountCommand;
public DelegateCommand<string> LineCountCommand => lineCountCommand ?? (lineCountCommand = new DelegateCommand<string>(ExecuteLineCountCommand));
/// <summary>
/// 弹幕限制行数事件
/// </summary>
/// <param name="parameter"></param>
private void ExecuteLineCountCommand(string parameter)
{
int lineCount = (int)Number.GetInt(parameter);
LineCount = lineCount;
bool isSucceed = SettingsManager.GetInstance().SetDanmakuLineCount(LineCount);
PublishTip(isSucceed);
}
// 弹幕布局算法事件
private DelegateCommand<string> layoutAlgorithmCommand;
public DelegateCommand<string> LayoutAlgorithmCommand => layoutAlgorithmCommand ?? (layoutAlgorithmCommand = new DelegateCommand<string>(ExecuteLayoutAlgorithmCommand));
/// <summary>
/// 弹幕布局算法事件
/// </summary>
/// <param name="parameter"></param>
private void ExecuteLayoutAlgorithmCommand(string parameter)
{
DanmakuLayoutAlgorithm layoutAlgorithm;
switch (parameter)
{
case "Sync":
layoutAlgorithm = DanmakuLayoutAlgorithm.SYNC;
break;
case "Async":
layoutAlgorithm = DanmakuLayoutAlgorithm.ASYNC;
break;
default:
layoutAlgorithm = DanmakuLayoutAlgorithm.SYNC;
break;
}
bool isSucceed = SettingsManager.GetInstance().SetDanmakuLayoutAlgorithm(layoutAlgorithm);
PublishTip(isSucceed);
if (isSucceed)
{
SetLayoutAlgorithm(layoutAlgorithm);
}
}
#endregion
/// <summary>
/// 设置弹幕同步算法
/// </summary>
/// <param name="layoutAlgorithm"></param>
private void SetLayoutAlgorithm(DanmakuLayoutAlgorithm layoutAlgorithm)
{
switch (layoutAlgorithm)
{
case DanmakuLayoutAlgorithm.SYNC:
Sync = true;
Async = false;
break;
case DanmakuLayoutAlgorithm.ASYNC:
Sync = false;
Async = true;
break;
case DanmakuLayoutAlgorithm.NONE:
Sync = false;
Async = false;
break;
default:
break;
}
}
/// <summary>
/// 发送需要显示的tip
/// </summary>
/// <param name="isSucceed"></param>
private void PublishTip(bool isSucceed)
{
if (isOnNavigatedTo) { return; }
if (isSucceed)
{
eventAggregator.GetEvent<MessageEvent>().Publish(DictionaryResource.GetString("TipSettingUpdated"));
}
else
{
eventAggregator.GetEvent<MessageEvent>().Publish(DictionaryResource.GetString("TipSettingFailed"));
}
}
}
}