using System;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net;
using System.Threading;
namespace DownKyi.Core.Downloader
{
///
/// 部分下载器
///
public class PartialDownloader
{
///
/// 这部分完成事件
///
public event EventHandler DownloadPartCompleted;
///
/// 部分下载进度改变事件
///
public event EventHandler DownloadPartProgressChanged;
///
/// 部分下载停止事件
///
public event EventHandler DownloadPartStopped;
private readonly AsyncOperation _aop = AsyncOperationManager.CreateOperation(null);
readonly int[] _lastSpeeds;
int _counter;
private bool _wait;
private int _to;
private int _totalBytesRead;
///
/// 下载已停止
///
public bool Stopped { get; private set; }
///
/// 下载已完成
///
public bool Completed { get; private set; }
///
/// 下载进度
///
public int Progress { get; private set; }
///
/// 下载目录
///
public string Directory { get; }
///
/// 文件名
///
public string FileName { get; }
///
/// 已读字节数
///
public long TotalBytesRead => _totalBytesRead;
///
/// 内容长度
///
public long ContentLength { get; private set; }
///
/// RangeAllowed
///
public bool RangeAllowed { get; }
///
/// url
///
public string Url { get; }
///
/// to
///
public int To
{
get => _to;
set
{
_to = value;
ContentLength = _to - From + 1;
}
}
///
/// from
///
public int From { get; }
///
/// 当前位置
///
public int CurrentPosition => From + _totalBytesRead - 1;
///
/// 剩余字节数
///
public int RemainingBytes => (int)(ContentLength - _totalBytesRead);
///
/// 完整路径
///
public string FullPath => Path.Combine(Directory, FileName);
///
/// 下载速度
///
public int SpeedInBytes
{
get
{
if (Completed)
{
return 0;
}
int totalSpeeds = _lastSpeeds.Sum();
return totalSpeeds / 10;
}
}
///
/// 部分块下载
///
///
///
///
///
///
///
public PartialDownloader(string url, string dir, string fileGuid, int from, int to, bool rangeAllowed)
{
From = from;
_to = to;
Url = url;
RangeAllowed = rangeAllowed;
FileName = fileGuid;
Directory = dir;
_lastSpeeds = new int[10];
}
void DownloadProcedure(Action config)
{
using (var file = new FileStream(FullPath, FileMode.Create, FileAccess.ReadWrite, FileShare.Delete))
{
var sw = new Stopwatch();
if (WebRequest.Create(Url) is HttpWebRequest req)
{
req.UserAgent = "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/80.0.3987.122 Safari/537.36";
req.AllowAutoRedirect = true;
req.MaximumAutomaticRedirections = 5;
req.ServicePoint.ConnectionLimit += 1;
req.ServicePoint.Expect100Continue = true;
req.ProtocolVersion = HttpVersion.Version11;
config(req);
if (RangeAllowed)
{
req.AddRange(From, _to);
}
if (req.GetResponse() is HttpWebResponse resp)
{
ContentLength = resp.ContentLength;
if (ContentLength <= 0 || (RangeAllowed && ContentLength != _to - From + 1))
{
throw new Exception("Invalid response content");
}
using (var tempStream = resp.GetResponseStream())
{
int bytesRead;
byte[] buffer = new byte[4096];
sw.Start();
while ((bytesRead = tempStream.Read(buffer, 0, buffer.Length)) > 0)
{
if (_totalBytesRead + bytesRead > ContentLength)
{
bytesRead = (int)(ContentLength - _totalBytesRead);
}
file.Write(buffer, 0, bytesRead);
_totalBytesRead += bytesRead;
_lastSpeeds[_counter] = (int)(_totalBytesRead / Math.Ceiling(sw.Elapsed.TotalSeconds));
_counter = (_counter >= 9) ? 0 : _counter + 1;
int tempProgress = (int)(_totalBytesRead * 100 / ContentLength);
if (Progress != tempProgress)
{
Progress = tempProgress;
_aop.Post(state =>
{
DownloadPartProgressChanged?.Invoke(this, EventArgs.Empty);
}, null);
}
if (Stopped || (RangeAllowed && _totalBytesRead == ContentLength))
{
break;
}
}
}
}
req.Abort();
}
sw.Stop();
if (!Stopped && DownloadPartCompleted != null)
{
_aop.Post(state =>
{
Completed = true;
DownloadPartCompleted(this, EventArgs.Empty);
}, null);
}
if (Stopped && DownloadPartStopped != null)
{
_aop.Post(state => DownloadPartStopped(this, EventArgs.Empty), null);
}
}
}
///
/// 启动下载
///
public void Start(Action config)
{
Stopped = false;
var procThread = new Thread(_ => DownloadProcedure(config));
procThread.Start();
}
///
/// 下载停止
///
public void Stop()
{
Stopped = true;
}
///
/// 暂停等待下载
///
public void Wait()
{
_wait = true;
}
///
/// 稍后唤醒
///
public void ResumeAfterWait()
{
_wait = false;
}
}
}