using System; using System.Linq; using System.Text; namespace DownKyi.Core.Danmaku2Ass { internal static class Utils { /// /// 向上取整,返回int类型 /// /// /// public static int IntCeiling(float number) { return (int)Math.Ceiling(number); } /// /// 字符长度,1个汉字当2个英文 /// /// /// public static int DisplayLength(string text) { return Encoding.Default.GetBytes(text).Length; } /// /// 修正一些评论者的拼写错误 /// /// /// public static string CorrectTypos(string text) { text = text.Replace("/n", "\\N"); text = text.Replace(">", ">"); text = text.Replace("<", "<"); return text; } /// /// 秒数转 时:分:秒 格式 /// /// /// public static string Second2hms(float seconds) { if (seconds < 0) { return "0:00:00.00"; } int i = (int)Math.Floor(seconds / 1.0); int dec = (int)(Math.Round(seconds % 1.0f, 2) * 100); if (dec >= 100) { dec = 99; } int min = (int)Math.Floor(i / 60.0); int second = (int)(i % 60.0f); int hour = (int)Math.Floor(min / 60.0); return $"{hour:D}:{min:D2}:{second:D2}.{dec:D2}"; } /// /// 时:分:秒 格式转 秒数 /// /// /// public static float Hms2second(string hms) { string[] numbers = hms.Split(':'); float seconds = 0; for (int i = 0; i < numbers.Length; i++) { seconds += (float)(float.Parse(numbers[numbers.Length - i - 1]) * Math.Pow(60, i)); } return seconds; } /// /// 同Hms2second(string hms),不过可以用 +/- 符号来连接多个 /// 即 3:00-2:30 相当于 30 秒 /// /// /// public static float Xhms2second(string xhms) { string[] args = xhms.Replace("+", " +").Replace("-", " -").Split(' '); float result = 0; foreach (string hms in args) { result += Hms2second(hms); } return result; } /// /// 颜色值,整型转 RGB /// /// /// public static string Int2rgb(int integer) { return integer.ToString("X").PadLeft(6, '0'); ; } /// /// 颜色值,整型转 BGR /// /// /// public static string Int2bgr(int integer) { string rgb = Int2rgb(integer); string bgr = rgb.Substring(4, 2) + rgb.Substring(2, 2) + rgb.Substring(0, 2); return bgr; } /// /// 颜色值,整型转 HLS /// /// /// public static float[] Int2hls(int integer) { string rgb = Int2rgb(integer); int[] rgb_decimals = { 0, 0, 0 }; rgb_decimals[0] = int.Parse(rgb.Substring(0, 2), System.Globalization.NumberStyles.HexNumber); rgb_decimals[1] = int.Parse(rgb.Substring(2, 2), System.Globalization.NumberStyles.HexNumber); rgb_decimals[2] = int.Parse(rgb.Substring(4, 2), System.Globalization.NumberStyles.HexNumber); int[] rgb_coordinates = { 0, 0, 0 }; rgb_coordinates[0] = (int)Math.Floor(rgb_decimals[0] / 255.0); rgb_coordinates[1] = (int)Math.Floor(rgb_decimals[1] / 255.0); rgb_coordinates[2] = (int)Math.Floor(rgb_decimals[2] / 255.0); float[] hls_corrdinates = Rgb2hls(rgb_coordinates); float[] hls = { 0, 0, 0 }; hls[0] = hls_corrdinates[0] * 360; hls[1] = hls_corrdinates[1] * 100; hls[2] = hls_corrdinates[2] * 100; return hls; } /// /// HLS: Hue, Luminance, Saturation /// H: position in the spectrum /// L: color lightness /// S: color saturation /// /// /// private static float[] Rgb2hls(int[] rgb) { float[] hls = { 0, 0, 0 }; int maxc = rgb.Max(); int minc = rgb.Min(); hls[1] = (minc + maxc) / 2.0f; if (minc == maxc) { return hls; } if (hls[1] <= 0.5) { hls[2] = (maxc - minc) / (maxc + minc); } else { hls[2] = (maxc - minc) / (2.0f - maxc - minc); } float rc = (maxc - rgb[0]) / (maxc - minc); float gc = (maxc - rgb[1]) / (maxc - minc); float bc = (maxc - rgb[2]) / (maxc - minc); if (rgb[0] == maxc) { hls[0] = bc - gc; } else if (rgb[1] == maxc) { hls[0] = 2.0f + rc - bc; } else { hls[0] = 4.0f + gc - rc; } hls[0] = (hls[0] / 6.0f) % 1.0f; return hls; } /// /// 是否属于暗色 /// /// /// public static bool IsDark(int integer) { if (integer == 0) { return true; } float[] hls = Int2hls(integer); float hue = hls[0]; float lightness = hls[1]; // HSL 色轮见 // http://zh.wikipedia.org/zh-cn/HSL和HSV色彩空间 // 以下的数值都是我的主观判断认为是暗色 if ((hue > 30 && hue < 210) && lightness < 33) { return true; } if ((hue < 30 || hue > 210) && lightness < 66) { return true; } return false; } } }