using System;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Windows.Interop;
using System.Windows.Media.Imaging;
using System.Windows.Threading;
namespace DownKyi.CustomControl
{
public class GifImage : System.Windows.Controls.Image
{
///
/// gif动画的System.Drawing.Bitmap
///
private Bitmap gifBitmap;
///
/// 用于显示每一帧的BitmapSource
///
private BitmapSource bitmapSource;
public GifImage(string gifPath)
{
gifBitmap = new Bitmap(gifPath);
bitmapSource = GetBitmapSource();
Source = bitmapSource;
}
public GifImage(Bitmap gifBitmap)
{
this.gifBitmap = gifBitmap;
bitmapSource = GetBitmapSource();
Source = bitmapSource;
}
///
/// 从System.Drawing.Bitmap中获得用于显示的那一帧图像的BitmapSource
///
///
private BitmapSource GetBitmapSource()
{
IntPtr handle = IntPtr.Zero;
try
{
handle = gifBitmap.GetHbitmap();
bitmapSource = Imaging.CreateBitmapSourceFromHBitmap(handle, IntPtr.Zero, System.Windows.Int32Rect.Empty, BitmapSizeOptions.FromEmptyOptions());
}
finally
{
if (handle != IntPtr.Zero)
{
DeleteObject(handle);
}
}
return bitmapSource;
}
///
/// Start animation
///
public void StartAnimate()
{
ImageAnimator.Animate(gifBitmap, OnFrameChanged);
}
///
/// Stop animation
///
public void StopAnimate()
{
ImageAnimator.StopAnimate(gifBitmap, OnFrameChanged);
}
///
/// Event handler for the frame changed
///
private void OnFrameChanged(object sender, EventArgs e)
{
Dispatcher.BeginInvoke(DispatcherPriority.Normal, new Action(() =>
{
ImageAnimator.UpdateFrames(); // 更新到下一帧
if (bitmapSource != null)
{
bitmapSource.Freeze();
}
//// Convert the bitmap to BitmapSource that can be display in WPF Visual Tree
bitmapSource = GetBitmapSource();
Source = bitmapSource;
InvalidateVisual();
}));
}
///
/// Delete local bitmap resource
/// Reference: http://msdn.microsoft.com/en-us/library/dd183539(VS.85).aspx
///
[DllImport("gdi32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool DeleteObject(IntPtr hObject);
}
}