using System;
using System.Collections.Generic;
using System.Reflection;
namespace DownKyi.Core.Danmaku2Ass
{
///
/// 显示方式
///
public class Display
{
public Config Config;
public Danmaku Danmaku;
public int LineIndex;
public int FontSize;
public bool IsScaled;
public int MaxLength;
public int Width;
public int Height;
public Tuple Horizontal;
public Tuple Vertical;
public int Duration;
public int Leave;
protected Display() { }
public Display(Config config, Danmaku danmaku)
{
Config = config;
Danmaku = danmaku;
LineIndex = 0;
IsScaled = SetIsScaled();
FontSize = SetFontSize();
MaxLength = SetMaxLength();
Width = SetWidth();
Height = SetHeight();
Horizontal = SetHorizontal();
Vertical = SetVertical();
Duration = SetDuration();
Leave = SetLeave();
}
///
/// 根据弹幕样式自动创建对应的 Display 类
///
///
public static Display Factory(Config config, Danmaku danmaku)
{
Dictionary dict = new Dictionary
{
{ "scroll", new ScrollDisplay(config, danmaku) },
{ "top", new TopDisplay(config, danmaku) },
{ "bottom", new BottomDisplay(config, danmaku) }
};
return dict[danmaku.Style];
}
///
/// 字体大小
/// 按用户自定义的字体大小来缩放
///
///
protected int SetFontSize()
{
if (IsScaled)
{
Console.WriteLine($"{Danmaku.SizeRatio}");
}
return Utils.IntCeiling(Config.BaseFontSize * Danmaku.SizeRatio);
}
///
/// 字体是否被缩放过
///
///
protected bool SetIsScaled()
{
return !Math.Round(Danmaku.SizeRatio, 2).Equals(1.0);
//return Danmaku.SizeRatio.Equals(1.0f);
}
///
/// 最长的行字符数
///
///
protected int SetMaxLength()
{
string[] lines = Danmaku.Content.Split('\n');
int maxLength = 0;
foreach (string line in lines)
{
int length = Utils.DisplayLength(line);
if (maxLength < length)
{
maxLength = length;
}
}
return maxLength;
}
///
/// 整条字幕宽度
///
///
protected int SetWidth()
{
float charCount = MaxLength;// / 2;
return Utils.IntCeiling(FontSize * charCount);
}
///
/// 整条字幕高度
///
///
protected int SetHeight()
{
int lineCount = Danmaku.Content.Split('\n').Length;
return lineCount * FontSize;
}
///
/// 出现和消失的水平坐标位置
/// 默认在屏幕中间
///
///
protected virtual Tuple SetHorizontal()
{
int x = (int)Math.Floor(Config.ScreenWidth / 2.0);
return Tuple.Create(x, x);
}
///
/// 出现和消失的垂直坐标位置
/// 默认在屏幕中间
///
///
protected virtual Tuple SetVertical()
{
int y = (int)Math.Floor(Config.ScreenHeight / 2.0);
return Tuple.Create(y, y);
}
///
/// 整条字幕的显示时间
///
///
protected virtual int SetDuration()
{
int baseDuration = 3 + Config.TuneDuration;
if (baseDuration <= 0)
{
baseDuration = 0;
}
float charCount = MaxLength / 2;
int value;
if (charCount < 6)
{
value = baseDuration + 1;
}
else if (charCount < 12)
{
value = baseDuration + 2;
}
else
{
value = baseDuration + 3;
}
return value;
}
///
/// 离开碰撞时间
///
///
protected virtual int SetLeave()
{
return (int)(Danmaku.Start + Duration);
}
///
/// 按照新的行号重新布局
///
///
public void Relayout(int lineIndex)
{
LineIndex = lineIndex;
Horizontal = SetHorizontal();
Vertical = SetVertical();
}
}
///
/// 顶部
///
public class TopDisplay : Display
{
public TopDisplay(Config config, Danmaku danmaku) : base(config, danmaku)
{
Console.WriteLine("TopDisplay constructor.");
}
///
///
///
///
protected override Tuple SetVertical()
{
// 这里 y 坐标为 0 就是最顶行了
int y = LineIndex * Config.BaseFontSize;
return Tuple.Create(y, y);
}
}
///
/// 底部
///
public class BottomDisplay : Display
{
public BottomDisplay(Config config, Danmaku danmaku) : base(config, danmaku)
{
Console.WriteLine("BottomDisplay constructor.");
}
///
///
///
///
protected override Tuple SetVertical()
{
// 要让字幕不超出底部,减去高度
int y = Config.ScreenHeight - (LineIndex * Config.BaseFontSize) - Height;
// 再减去自定义的底部边距
y -= Config.BottomMargin;
return Tuple.Create(y, y);
}
}
///
/// 滚动
///
public class ScrollDisplay : Display
{
public int Distance;
public int Speed;
public ScrollDisplay(Config config, Danmaku danmaku) : base()
{
Console.WriteLine("ScrollDisplay constructor.");
Config = config;
Danmaku = danmaku;
LineIndex = 0;
IsScaled = SetIsScaled();
FontSize = SetFontSize();
MaxLength = SetMaxLength();
Width = SetWidth();
Height = SetHeight();
Horizontal = SetHorizontal();
Vertical = SetVertical();
Distance = SetDistance();
Speed = SetSpeed();
Duration = SetDuration();
Leave = SetLeave();
}
///
/// ASS 的水平位置参考点是整条字幕文本的中点
///
///
protected override Tuple SetHorizontal()
{
int x1 = Config.ScreenWidth + (int)Math.Floor(Width / 2.0);
int x2 = 0 - (int)Math.Floor(Width / 2.0);
return Tuple.Create(x1, x2);
}
protected override Tuple SetVertical()
{
int baseFontSize = Config.BaseFontSize;
// 垂直位置,按基准字体大小算每一行的高度
int y = (LineIndex + 1) * baseFontSize;
// 个别弹幕可能字体比基准要大,所以最上的一行还要避免挤出顶部屏幕
// 坐标不能小于字体大小
if (y < FontSize)
{
y = FontSize;
}
return Tuple.Create(y, y);
}
///
/// 字幕坐标点的移动距离
///
///
protected int SetDistance()
{
Tuple x = Horizontal;
return x.Item1 - x.Item2;
}
///
/// 字幕每个字的移动的速度
///
///
protected int SetSpeed()
{
// 基准时间,就是每个字的移动时间
// 12 秒加上用户自定义的微调
int baseDuration = 12 + Config.TuneDuration;
if (baseDuration <= 0)
{
baseDuration = 1;
}
return Utils.IntCeiling(Config.ScreenWidth / baseDuration);
}
///
/// 计算每条弹幕的显示时长,同步方式
/// 每个弹幕的滚动速度都一样,辨认度好,适合观看剧集类视频。
///
///
public int SyncDuration()
{
return Distance / Speed;
}
///
/// 计算每条弹幕的显示时长,异步方式
/// 每个弹幕的滚动速度都不一样,动态调整,辨认度低,适合观看 MTV 类视频。
///
///
public int AsyncDuration()
{
int baseDuration = 6 + Config.TuneDuration;
if (baseDuration <= 0)
{
baseDuration = 0;
}
float charCount = MaxLength / 2;
int value;
if (charCount < 6)
{
value = (int)(baseDuration + charCount);
}
else if (charCount < 12)
{
value = baseDuration + (int)(charCount / 2);
}
else if (charCount < 24)
{
value = baseDuration + (int)(charCount / 3);
}
else
{
value = baseDuration + 10;
}
return value;
}
///
/// 整条字幕的移动时间
///
///
protected override int SetDuration()
{
string methodName = Config.LayoutAlgorithm.Substring(0, 1).ToUpper() + Config.LayoutAlgorithm.Substring(1);
methodName += "Duration";
MethodInfo method = typeof(ScrollDisplay).GetMethod(methodName);
if (method != null)
{
return (int)method.Invoke(this, null);
}
return 0;
}
///
/// 离开碰撞时间
///
///
protected override int SetLeave()
{
// 对于滚动样式弹幕来说,就是最后一个字符离开最右边缘的时间
// 坐标是字幕中点,在屏幕外和内各有半个字幕宽度
// 也就是跑过一个字幕宽度的路程
float duration = Width / Speed;
return (int)(Danmaku.Start + duration);
}
}
}