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using System.IO;
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namespace DownKyi.Core.Storage
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{
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public static class StorageManager
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{
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/// <summary>
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/// 获取历史记录的文件路径
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/// </summary>
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/// <returns></returns>
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public static string GetHistory()
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{
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CreateDirectory(Constant.Database);
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return Constant.History;
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}
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/// <summary>
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/// 获取设置的文件路径
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/// </summary>
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/// <returns></returns>
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public static string GetSettings()
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{
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CreateDirectory(Constant.Config);
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return Constant.Settings;
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}
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/// <summary>
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/// 获取登录cookies的文件路径
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/// </summary>
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/// <returns></returns>
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public static string GetLogin()
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{
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CreateDirectory(Constant.Config);
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return Constant.Login;
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}
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/// <summary>
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/// 获取弹幕的文件夹路径
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/// </summary>
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/// <returns></returns>
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public static string GetDanmaku()
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{
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return CreateDirectory(Constant.Danmaku);
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}
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/// <summary>
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/// 获取字幕的文件夹路径
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/// </summary>
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/// <returns></returns>
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public static string GetSubtitle()
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{
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return CreateDirectory(Constant.Subtitle);
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}
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/// <summary>
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/// 获取头图的文件夹路径
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/// </summary>
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/// <returns></returns>
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public static string GetToutu()
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{
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return CreateDirectory(Constant.Toutu);
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}
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/// <summary>
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/// 获取封面的文件夹路径
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/// </summary>
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/// <returns></returns>
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public static string GetCover()
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{
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return CreateDirectory(Constant.Cover);
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}
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/// <summary>
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/// 获取封面索引的文件路径
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/// </summary>
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/// <returns></returns>
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public static string GetCoverIndex()
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{
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CreateDirectory(Constant.Cover);
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return Constant.CoverIndex;
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}
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/// <summary>
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/// 获取视频快照的文件夹路径
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/// </summary>
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/// <returns></returns>
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public static string GetSnapshot()
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{
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return CreateDirectory(Constant.Snapshot);
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}
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/// <summary>
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/// 获取视频快照索引的文件路径
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/// </summary>
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/// <returns></returns>
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public static string GetSnapshotIndex()
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{
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CreateDirectory(Constant.Snapshot);
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return Constant.SnapshotIndex;
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}
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/// <summary>
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/// 获取用户头像的文件夹路径
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/// </summary>
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/// <returns></returns>
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public static string GetHeader()
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{
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return CreateDirectory(Constant.Header);
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}
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/// <summary>
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/// 获取用户头像索引的文件路径
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/// </summary>
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/// <returns></returns>
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public static string GetHeaderIndex()
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{
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CreateDirectory(Constant.Header);
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return Constant.HeaderIndex;
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}
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/// <summary>
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/// 若文件夹不存在,则创建文件夹
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/// </summary>
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/// <param name="directory"></param>
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/// <returns></returns>
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private static string CreateDirectory(string directory)
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{
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if (!Directory.Exists(directory))
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{
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Directory.CreateDirectory(directory);
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}
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return directory;
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}
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}
|
|
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}
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