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using System;
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using System.Linq;
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using System.Text;
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namespace DownKyi.Core.Danmaku2Ass
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{
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internal static class Utils
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{
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/// <summary>
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/// 向上取整,返回int类型
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/// </summary>
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/// <param name="number"></param>
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/// <returns></returns>
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public static int IntCeiling(float number)
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{
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return (int)Math.Ceiling(number);
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}
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/// <summary>
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/// 字符长度,1个汉字当2个英文
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/// </summary>
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/// <param name="text"></param>
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/// <returns></returns>
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public static int DisplayLength(string text)
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{
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return Encoding.Default.GetBytes(text).Length;
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}
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/// <summary>
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/// 修正一些评论者的拼写错误
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/// </summary>
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/// <param name="text"></param>
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/// <returns></returns>
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public static string CorrectTypos(string text)
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{
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text = text.Replace("/n", "\\N");
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text = text.Replace(">", ">");
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text = text.Replace("<", "<");
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return text;
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}
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/// <summary>
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/// 秒数转 时:分:秒 格式
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/// </summary>
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/// <param name="seconds"></param>
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/// <returns></returns>
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public static string Second2hms(float seconds)
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{
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if (seconds < 0)
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{
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return "0:00:00.00";
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}
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int i = (int)Math.Floor(seconds / 1.0);
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int dec = (int)(Math.Round(seconds % 1.0f, 2) * 100);
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if (dec >= 100)
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{
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dec = 99;
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}
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int min = (int)Math.Floor(i / 60.0);
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int second = (int)(i % 60.0f);
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int hour = (int)Math.Floor(min / 60.0);
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min = (int)Math.Floor(min % 60.0f);
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return $"{hour:D}:{min:D2}:{second:D2}.{dec:D2}";
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}
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/// <summary>
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/// 时:分:秒 格式转 秒数
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/// </summary>
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/// <param name="hms"></param>
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/// <returns></returns>
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public static float Hms2second(string hms)
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{
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string[] numbers = hms.Split(':');
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float seconds = 0;
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for (int i = 0; i < numbers.Length; i++)
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{
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seconds += (float)(float.Parse(numbers[numbers.Length - i - 1]) * Math.Pow(60, i));
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}
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return seconds;
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}
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/// <summary>
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/// 同Hms2second(string hms),不过可以用 +/- 符号来连接多个
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/// 即 3:00-2:30 相当于 30 秒
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/// </summary>
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/// <param name="xhms"></param>
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/// <returns></returns>
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public static float Xhms2second(string xhms)
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{
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string[] args = xhms.Replace("+", " +").Replace("-", " -").Split(' ');
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float result = 0;
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foreach (string hms in args)
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{
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result += Hms2second(hms);
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}
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return result;
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}
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/// <summary>
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/// 颜色值,整型转 RGB
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/// </summary>
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/// <param name="integer"></param>
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/// <returns></returns>
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public static string Int2rgb(int integer)
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{
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return integer.ToString("X").PadLeft(6, '0'); ;
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}
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/// <summary>
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/// 颜色值,整型转 BGR
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/// </summary>
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/// <param name="integer"></param>
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/// <returns></returns>
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public static string Int2bgr(int integer)
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{
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string rgb = Int2rgb(integer);
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string bgr = rgb.Substring(4, 2) + rgb.Substring(2, 2) + rgb.Substring(0, 2);
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return bgr;
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}
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/// <summary>
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/// 颜色值,整型转 HLS
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/// </summary>
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/// <param name="integer"></param>
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/// <returns></returns>
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public static float[] Int2hls(int integer)
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{
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string rgb = Int2rgb(integer);
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int[] rgb_decimals = { 0, 0, 0 };
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rgb_decimals[0] = int.Parse(rgb.Substring(0, 2), System.Globalization.NumberStyles.HexNumber);
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rgb_decimals[1] = int.Parse(rgb.Substring(2, 2), System.Globalization.NumberStyles.HexNumber);
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rgb_decimals[2] = int.Parse(rgb.Substring(4, 2), System.Globalization.NumberStyles.HexNumber);
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int[] rgb_coordinates = { 0, 0, 0 };
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rgb_coordinates[0] = (int)Math.Floor(rgb_decimals[0] / 255.0);
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rgb_coordinates[1] = (int)Math.Floor(rgb_decimals[1] / 255.0);
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rgb_coordinates[2] = (int)Math.Floor(rgb_decimals[2] / 255.0);
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float[] hls_corrdinates = Rgb2hls(rgb_coordinates);
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float[] hls = { 0, 0, 0 };
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hls[0] = hls_corrdinates[0] * 360;
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hls[1] = hls_corrdinates[1] * 100;
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hls[2] = hls_corrdinates[2] * 100;
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return hls;
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}
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/// <summary>
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/// HLS: Hue, Luminance, Saturation
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/// H: position in the spectrum
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/// L: color lightness
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/// S: color saturation
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/// </summary>
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/// <param name="rgb"></param>
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/// <returns></returns>
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private static float[] Rgb2hls(int[] rgb)
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{
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float[] hls = { 0, 0, 0 };
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int maxc = rgb.Max();
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int minc = rgb.Min();
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hls[1] = (minc + maxc) / 2.0f;
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if (minc == maxc)
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{
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return hls;
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}
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if (hls[1] <= 0.5)
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{
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hls[2] = (maxc - minc) / (maxc + minc);
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}
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else
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{
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hls[2] = (maxc - minc) / (2.0f - maxc - minc);
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}
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float rc = (maxc - rgb[0]) / (maxc - minc);
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float gc = (maxc - rgb[1]) / (maxc - minc);
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float bc = (maxc - rgb[2]) / (maxc - minc);
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if (rgb[0] == maxc)
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{
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hls[0] = bc - gc;
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}
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else if (rgb[1] == maxc)
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{
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hls[0] = 2.0f + rc - bc;
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}
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else
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{
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hls[0] = 4.0f + gc - rc;
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}
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hls[0] = (hls[0] / 6.0f) % 1.0f;
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return hls;
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}
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/// <summary>
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/// 是否属于暗色
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/// </summary>
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/// <param name="integer"></param>
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/// <returns></returns>
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public static bool IsDark(int integer)
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{
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if (integer == 0)
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{
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return true;
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}
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float[] hls = Int2hls(integer);
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float hue = hls[0];
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float lightness = hls[1];
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// HSL 色轮见
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// http://zh.wikipedia.org/zh-cn/HSL和HSV色彩空间
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// 以下的数值都是我的主观判断认为是暗色
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if ((hue > 30 && hue < 210) && lightness < 33)
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{
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return true;
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}
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if ((hue < 30 || hue > 210) && lightness < 66)
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{
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return true;
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}
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return false;
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}
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}
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}
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