- [ ] User can see the bell vibrate when it is struck.
- [ ] User can be awarded points on a scale based on the distance the puck
travels up the track. For example, 1 point for 1/8 to 1/4 distance, 2 points
for 1/4 to 1/2 distance, 3 points for 1/2 to 3/4 distance, 4 points for 3/4 to
the bottom of the bell, and 5 points if the bell is struck.
- [ ] User can hear a sound as the puck travels up the rail.
- [ ] User can hear unique sounds when different points are awarded.
## Useful links and resources
- [HighStriker Game (Wikipedia)](https://en.wikipedia.org/wiki/High_striker)
- [HighStriker Video (YouTube)](https://www.youtube.com/watch?v=1W5jGH4xh1E)
- [Implementing Velocity, Acceleration, and Friction on a Canvas](https://codepen.io/Tobsta/post/implementing-velocity-acceleration-and-friction-on-a-canvas)