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312 lines
6.5 KiB
312 lines
6.5 KiB
// @ts-check
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class EventEmitter {
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constructor() {
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this.listeners = {};
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}
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on(message, listener) {
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if (!this.listeners[message]) {
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this.listeners[message] = [];
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}
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this.listeners[message].push(listener);
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}
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emit(message, payload = null) {
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if (this.listeners[message]) {
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this.listeners[message].forEach((l) => l(message, payload));
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}
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}
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}
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class GameObject {
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constructor(x, y) {
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this.x = x;
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this.y = y;
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this.dead = false;
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this.type = '';
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this.width = 0;
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this.height = 0;
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this.img = undefined;
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}
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draw(ctx) {
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ctx.drawImage(this.img, this.x, this.y, this.width, this.height);
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}
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rectFromGameObject() {
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return {
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top: this.y,
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left: this.x,
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bottom: this.y + this.height,
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right: this.x + this.width,
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};
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}
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}
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class Hero extends GameObject {
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constructor(x, y) {
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super(x, y);
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(this.width = 99), (this.height = 75);
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this.type = 'Hero';
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this.speed = { x: 0, y: 0 };
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this.cooldown = 0;
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this.life = 3;
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this.points = 0;
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}
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fire() {
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gameObjects.push(new Laser(this.x + 45, this.y - 10));
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this.cooldown = 500;
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let id = setInterval(() => {
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if (this.cooldown > 0) {
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this.cooldown -= 100;
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} else {
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clearInterval(id);
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}
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}, 200);
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}
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canFire() {
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return this.cooldown === 0;
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}
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decrementLife() {
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this.life--;
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if (this.life === 0) {
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this.dead = true;
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}
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}
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incrementPoints() {
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this.points += 100;
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}
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}
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class Enemy extends GameObject {
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constructor(x, y) {
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super(x, y);
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(this.width = 98), (this.height = 50);
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this.type = 'Enemy';
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let id = setInterval(() => {
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if (this.y < canvas.height - this.height) {
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this.y += 5;
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} else {
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console.log('Stopped at', this.y);
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clearInterval(id);
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}
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}, 300);
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}
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}
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class Laser extends GameObject {
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constructor(x, y) {
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super(x, y);
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(this.width = 9), (this.height = 33);
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this.type = 'Laser';
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this.img = laserImg;
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let id = setInterval(() => {
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if (this.y > 0) {
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this.y -= 15;
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} else {
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this.dead = true;
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clearInterval(id);
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}
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}, 100);
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}
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}
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function loadTexture(path) {
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return new Promise((resolve) => {
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const img = new Image();
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img.src = path;
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img.onload = () => {
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resolve(img);
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};
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});
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}
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function intersectRect(r1, r2) {
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return !(r2.left > r1.right || r2.right < r1.left || r2.top > r1.bottom || r2.bottom < r1.top);
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}
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const Messages = {
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KEY_EVENT_UP: 'KEY_EVENT_UP',
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KEY_EVENT_DOWN: 'KEY_EVENT_DOWN',
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KEY_EVENT_LEFT: 'KEY_EVENT_LEFT',
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KEY_EVENT_RIGHT: 'KEY_EVENT_RIGHT',
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KEY_EVENT_SPACE: 'KEY_EVENT_SPACE',
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COLLISION_ENEMY_LASER: 'COLLISION_ENEMY_LASER',
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COLLISION_ENEMY_HERO: 'COLLISION_ENEMY_HERO',
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};
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let heroImg,
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enemyImg,
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laserImg,
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lifeImg,
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canvas,
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ctx,
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gameObjects = [],
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hero,
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eventEmitter = new EventEmitter();
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// EVENTS
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let onKeyDown = function (e) {
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// console.log(e.keyCode);
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switch (e.keyCode) {
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case 37:
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case 39:
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case 38:
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case 40: // Arrow keys
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case 32:
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e.preventDefault();
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break; // Space
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default:
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break; // do not block other keys
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}
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};
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window.addEventListener('keydown', onKeyDown);
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// TODO make message driven
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window.addEventListener('keyup', (evt) => {
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if (evt.key === 'ArrowUp') {
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eventEmitter.emit(Messages.KEY_EVENT_UP);
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} else if (evt.key === 'ArrowDown') {
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eventEmitter.emit(Messages.KEY_EVENT_DOWN);
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} else if (evt.key === 'ArrowLeft') {
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eventEmitter.emit(Messages.KEY_EVENT_LEFT);
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} else if (evt.key === 'ArrowRight') {
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eventEmitter.emit(Messages.KEY_EVENT_RIGHT);
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} else if (evt.keyCode === 32) {
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eventEmitter.emit(Messages.KEY_EVENT_SPACE);
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}
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});
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function createEnemies() {
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const MONSTER_TOTAL = 5;
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const MONSTER_WIDTH = MONSTER_TOTAL * 98;
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const START_X = (canvas.width - MONSTER_WIDTH) / 2;
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const STOP_X = START_X + MONSTER_WIDTH;
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for (let x = START_X; x < STOP_X; x += 98) {
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for (let y = 0; y < 50 * 5; y += 50) {
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const enemy = new Enemy(x, y);
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enemy.img = enemyImg;
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gameObjects.push(enemy);
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}
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}
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}
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function createHero() {
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hero = new Hero(canvas.width / 2 - 45, canvas.height - canvas.height / 4);
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hero.img = heroImg;
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gameObjects.push(hero);
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}
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function updateGameObjects() {
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const enemies = gameObjects.filter((go) => go.type === 'Enemy');
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const lasers = gameObjects.filter((go) => go.type === 'Laser');
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enemies.forEach((enemy) => {
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const heroRect = hero.rectFromGameObject();
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if (intersectRect(heroRect, enemy.rectFromGameObject())) {
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eventEmitter.emit(Messages.COLLISION_ENEMY_HERO, { enemy });
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}
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});
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// laser hit something
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lasers.forEach((l) => {
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enemies.forEach((m) => {
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if (intersectRect(l.rectFromGameObject(), m.rectFromGameObject())) {
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eventEmitter.emit(Messages.COLLISION_ENEMY_LASER, {
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first: l,
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second: m,
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});
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}
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});
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});
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gameObjects = gameObjects.filter((go) => !go.dead);
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}
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function drawGameObjects(ctx) {
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gameObjects.forEach((go) => go.draw(ctx));
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}
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function initGame() {
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gameObjects = [];
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createEnemies();
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createHero();
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eventEmitter.on(Messages.KEY_EVENT_UP, () => {
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hero.y -= 5;
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});
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eventEmitter.on(Messages.KEY_EVENT_DOWN, () => {
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hero.y += 5;
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});
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eventEmitter.on(Messages.KEY_EVENT_LEFT, () => {
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hero.x -= 20;
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});
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eventEmitter.on(Messages.KEY_EVENT_RIGHT, () => {
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hero.x += 20;
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});
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eventEmitter.on(Messages.KEY_EVENT_SPACE, () => {
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if (hero.canFire()) {
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hero.fire();
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}
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// console.log('cant fire - cooling down')
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});
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eventEmitter.on(Messages.COLLISION_ENEMY_LASER, (_, { first, second }) => {
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first.dead = true;
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second.dead = true;
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hero.incrementPoints();
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});
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eventEmitter.on(Messages.COLLISION_ENEMY_HERO, (_, { enemy }) => {
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enemy.dead = true;
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hero.decrementLife();
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});
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}
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function drawLife() {
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// TODO, 35, 27
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//
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const START_POS = canvas.width - 180;
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for (let i = 0; i < hero.life; i++) {
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ctx.drawImage(lifeImg, START_POS + 45 * (i + 1), canvas.height - 37);
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}
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}
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function drawPoints() {
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ctx.font = '30px Arial';
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ctx.fillStyle = 'red';
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ctx.textAlign = 'left';
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drawText('Points: ' + hero.points, 10, canvas.height - 20);
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}
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function drawText(message, x, y) {
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ctx.fillText(message, x, y);
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}
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window.onload = async () => {
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canvas = document.getElementById('canvas');
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ctx = canvas.getContext('2d');
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heroImg = await loadTexture('assets/player.png');
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enemyImg = await loadTexture('assets/enemyShip.png');
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laserImg = await loadTexture('assets/laserRed.png');
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lifeImg = await loadTexture('assets/life.png');
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initGame();
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let gameLoopId = setInterval(() => {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.fillStyle = 'black';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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drawPoints();
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drawLife();
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updateGameObjects();
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drawGameObjects(ctx);
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}, 100);
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};
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