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Web-Dev-For-Beginners/6-space-game/solution/index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<title>Space Game</title>
<meta name="viewport" content="width=device-width, initial-scale=1" />
<meta name="description" content="Canvas-based Space Game with accessible controls, HUD, and settings." />
<meta name="theme-color" content="#0b1023" />
<!-- Google Fonts: performance preconnect + fonts (apply via CSS later) -->
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<!-- Swap or add families as desired -->
<link href="https://fonts.googleapis.com/css2?family=Orbitron:wght@400;700&family=Poppins:wght@400;600;800&display=swap" rel="stylesheet">
<!-- Font Awesome 6 (Free) via cdnjs -->
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.6.0/css/all.min.css" integrity="sha512-bWn0gM3Yx6w5OV6v4p+WB6l3Zl9sJ2jQ4kN0N1bK2qgkvI6l3F8Vd6k1oB7f/0g0a9Qyxgkq+K6X1JQmJv9zYg==" crossorigin="anonymous" referrerpolicy="no-referrer">
<!-- Optional PWA hooks (files to be created later) -->
<link rel="manifest" href="manifest.webmanifest">
</head>
<style>
/* Space Game — CSS */
/* Typography + Theme */
:root {
--bg: #070a1a;
--bg-2: #0b1023;
--panel: rgba(12, 17, 38, 0.75);
--panel-solid: #0c1126;
--primary: #5ac8fa;
--accent: #a78bfa;
--danger: #ff6b6b;
--success: #34d399;
--warning: #fbbf24;
--text: #e6eaf2;
--muted: #9aa4bf;
--border: #192243;
--shadow: rgba(0, 0, 0, 0.6);
}
*,
*::before,
*::after {
box-sizing: border-box;
}
html, body {
height: 100%;
}
body {
margin: 0;
color: var(--text);
background:
radial-gradient(circle at 20% 10%, #0f1533 0%, transparent 50%),
radial-gradient(circle at 80% 30%, #0b1b3a 0%, transparent 40%),
radial-gradient(circle at 30% 80%, #111a39 0%, transparent 40%),
var(--bg);
font-family: "Poppins", system-ui, -apple-system, Segoe UI, Roboto, "Helvetica Neue", Arial, "Noto Sans", "Apple Color Emoji", "Segoe UI Emoji";
line-height: 1.5;
}
/* Header + Nav */
header {
position: sticky;
top: 0;
z-index: 20;
background: linear-gradient(180deg, rgba(7,10,26,0.85) 0%, rgba(7,10,26,0.6) 100%);
backdrop-filter: blur(6px);
border-bottom: 1px solid var(--border);
padding: 0.75rem 1rem;
}
header h1 {
margin: 0;
font-family: "Orbitron", "Poppins", sans-serif;
font-weight: 800;
letter-spacing: 0.5px;
display: inline-flex;
align-items: center;
gap: 0.6rem;
}
nav[aria-label="Primary"] {
display: flex;
flex-wrap: wrap;
gap: 0.5rem;
margin-top: 0.5rem;
}
nav[aria-label="Primary"] button {
appearance: none;
border: 1px solid var(--border);
background: linear-gradient(180deg, #121a3a 0%, #0d1430 100%);
color: var(--text);
border-radius: 10px;
padding: 0.55rem 0.85rem;
display: inline-flex;
align-items: center;
gap: 0.5rem;
cursor: pointer;
transition: transform 0.06s ease, box-shadow 0.2s ease, border-color 0.2s ease;
box-shadow: 0 2px 12px var(--shadow);
}
nav[aria-label="Primary"] button:hover {
border-color: var(--primary);
box-shadow: 0 4px 18px rgba(90, 200, 250, 0.25);
}
nav[aria-label="Primary"] button:active {
transform: translateY(1px) scale(0.98);
}
nav [data-action="start"] { background: linear-gradient(180deg, #10314a 0%, #0d2438 100%); }
nav [data-action="pause"] { background: linear-gradient(180deg, #1a1f3f 0%, #131936 100%); }
nav [data-action="reset"] { background: linear-gradient(180deg, #3b0d0d 0%, #2a0a0a 100%); }
nav [data-action="mute"][aria-pressed="true"] { background: linear-gradient(180deg, #3f1a1a 0%, #2a0e0e 100%); }
nav [data-action="fullscreen"] { background: linear-gradient(180deg, #162c3a 0%, #0f2331 100%); }
nav [data-action="open-settings"] { background: linear-gradient(180deg, #1a1440 0%, #13103a 100%); }
/* Main Layout */
main {
max-width: 1200px;
margin: 0 auto;
padding: 1rem;
}
/* HUD overlay */
#hud {
position: fixed;
left: 50%;
top: 64px;
transform: translateX(-50%);
width: min(100% - 2rem, 1180px);
z-index: 15;
}
#hud [role="status"] {
display: flex;
flex-wrap: wrap;
gap: 0.75rem 1rem;
align-items: center;
background: var(--panel);
border: 1px solid var(--border);
border-radius: 12px;
padding: 0.5rem 0.75rem;
backdrop-filter: blur(4px);
}
#hud span {
display: inline-flex;
align-items: center;
gap: 0.4rem;
color: var(--muted);
font-weight: 600;
}
#hud output {
color: var(--primary);
font-family: "Orbitron", "Poppins", sans-serif;
letter-spacing: 0.4px;
}
/* Canvas section */
#play {
position: relative;
margin-top: 1rem;
}
#play figure {
margin: 0;
border: 1px solid var(--border);
border-radius: 14px;
background:
radial-gradient(1200px 600px at 70% 30%, rgba(70, 78, 150, 0.15), transparent 60%),
radial-gradient(800px 400px at 20% 70%, rgba(88, 131, 186, 0.12), transparent 60%),
#081022;
box-shadow: 0 8px 28px rgba(0,0,0,0.45), inset 0 0 0 1px rgba(255,255,255,0.02);
overflow: hidden;
}
#play figcaption {
position: absolute;
z-index: 5;
inset: 0 auto auto 0;
margin: 0.5rem 0 0 0.5rem;
padding: 0.25rem 0.5rem;
background: rgba(8, 16, 34, 0.7);
border: 1px solid var(--border);
border-radius: 8px;
color: var(--muted);
font-size: 0.85rem;
}
#myCanvas {
display: block;
width: 100%;
height: auto;
background: linear-gradient(180deg, #000814 0%, #001d3d 100%);
}
/* Help + Leaderboard */
#help, #leaderboard {
margin-top: 1rem;
background: var(--panel);
border: 1px solid var(--border);
border-radius: 12px;
padding: 1rem;
}
#help h2, #leaderboard h2 {
margin-top: 0;
font-family: "Orbitron", "Poppins", sans-serif;
}
#help ul {
margin: 0.5rem 0 0 1rem;
padding: 0;
}
#scores {
margin: 0.5rem 0 0 1rem;
padding: 0;
}
#scores li {
margin: 0.25rem 0;
color: var(--text);
}
/* Dialogs */
dialog {
border: 1px solid var(--border);
border-radius: 14px;
padding: 1rem;
background: var(--panel-solid);
color: var(--text);
width: min(520px, calc(100% - 2rem));
box-shadow: 0 24px 60px rgba(0,0,0,0.55);
}
dialog header h2 {
margin: 0 0 0.5rem 0;
font-family: "Orbitron", "Poppins", sans-serif;
}
dialog section {
display: grid;
gap: 0.75rem;
margin-bottom: 0.5rem;
}
dialog label {
font-size: 0.95rem;
color: var(--muted);
}
dialog input[type="range"],
dialog select,
dialog input[type="url"],
dialog input[type="file"] {
width: 100%;
color: var(--text);
background: #0f1733;
border: 1px solid var(--border);
border-radius: 10px;
padding: 0.5rem;
}
dialog menu {
display: flex;
justify-content: flex-end;
gap: 0.5rem;
margin: 0;
padding: 0.5rem 0 0 0;
}
dialog button {
appearance: none;
border: 1px solid var(--border);
background: linear-gradient(180deg, #121a3a 0%, #0d1430 100%);
color: var(--text);
border-radius: 10px;
padding: 0.5rem 0.85rem;
cursor: pointer;
}
dialog::backdrop {
background: rgba(3, 6, 20, 0.6);
backdrop-filter: blur(3px);
}
/* Footer */
footer {
margin: 1rem 0;
color: var(--muted);
text-align: center;
}
/* Focus styles */
:focus-visible {
outline: 2px solid var(--primary);
outline-offset: 2px;
border-radius: 6px;
}
/* Fullscreen adjustments */
#play:fullscreen, /* section fullscreen */
#myCanvas:fullscreen {
background: #000;
}
#play:fullscreen #myCanvas,
#myCanvas:fullscreen {
width: 100vw;
height: 100vh;
}
/* Small screens */
@media (max-width: 600px) {
#hud [role="status"] {
justify-content: space-between;
}
nav[aria-label="Primary"] {
gap: 0.4rem;
}
nav[aria-label="Primary"] button {
padding: 0.5rem 0.65rem;
}
}
</style>
<body>
<a href="#play" aria-label="Skip to game">Skip to Game</a>
<header>
<h1 aria-label="Space Game">
<i class="fa-solid fa-rocket" aria-hidden="true"></i>
Space Game
</h1>
<nav aria-label="Primary">
<button type="button" data-action="start" aria-label="Start">
<i class="fa-solid fa-play" aria-hidden="true"></i> Start
</button>
<button type="button" data-action="pause" aria-label="Pause">
<i class="fa-solid fa-circle-pause" aria-hidden="true"></i> Pause
</button>
<button type="button" data-action="reset" aria-label="Reset">
<i class="fa-solid fa-rotate-right" aria-hidden="true"></i> Reset
</button>
<button type="button" data-action="mute" aria-pressed="false" aria-label="Mute">
<i class="fa-solid fa-volume-xmark" aria-hidden="true"></i> Mute
</button>
<button type="button" data-action="fullscreen" aria-label="Toggle fullscreen">
<i class="fa-solid fa-expand" aria-hidden="true"></i> Fullscreen
</button>
<button type="button" data-action="open-settings" aria-controls="settingsDialog" aria-haspopup="dialog">
<i class="fa-solid fa-gear" aria-hidden="true"></i> Settings
</button>
</nav>
</header>
<main id="main" tabindex="-1">
<!-- HUD -->
<section id="hud" aria-label="Game HUD">
<div role="status" aria-live="polite">
<span><i class="fa-solid fa-trophy" aria-hidden="true"></i> Score: <output id="score" name="score">0</output></span>
<span><i class="fa-solid fa-layer-group" aria-hidden="true"></i> Level: <output id="level" name="level">1</output></span>
<span><i class="fa-solid fa-heart" aria-hidden="true"></i> Lives: <output id="lives" name="lives">3</output></span>
<span><i class="fa-solid fa-shield-halved" aria-hidden="true"></i> Shield: <output id="shield" name="shield">100%</output></span>
<span><i class="fa-solid fa-gauge" aria-hidden="true"></i> FPS: <output id="fps" name="fps">0</output></span>
<span><i class="fa-regular fa-clock" aria-hidden="true"></i> Time: <output id="time" name="time">00:00</output></span>
</div>
</section>
<!-- Game Canvas -->
<section id="play" aria-label="Game Canvas">
<figure>
<figcaption>Canvas</figcaption>
<canvas id="myCanvas" width="1024" height="768">
Your browser does not support the HTML5 canvas tag.
</canvas>
</figure>
</section>
<!-- Controls Help -->
<section id="help" aria-label="Controls Guide">
<h2><i class="fa-solid fa-gamepad" aria-hidden="true"></i> Controls</h2>
<ul>
<li>Move: Arrow keys or WASD</li>
<li>Fire: Space</li>
<li>Special: Shift</li>
<li>Pause: P</li>
<li>Toggle Fullscreen: F</li>
</ul>
</section>
<!-- Assets and Audio Hooks (managed by app.js) -->
<section id="assets" hidden aria-hidden="true">
<h2><i class="fa-regular fa-image" aria-hidden="true"></i> Assets</h2>
<!-- Optional: let players provide an image URL for background/sprites (read by app.js) -->
<label for="bgImageUrl">Background image URL</label>
<input id="bgImageUrl" type="url" placeholder="https://example.com/space.jpg" inputmode="url">
<label for="spriteUpload">Upload sprite images</label>
<input id="spriteUpload" type="file" accept="image/*" multiple>
<!-- Preloadable audio (sources to be provided) -->
<audio id="sfxShoot" preload="auto">
<source src="assets/audio/shoot.mp3" type="audio/mpeg">
</audio>
<audio id="sfxExplosion" preload="auto">
<source src="assets/audio/explosion.mp3" type="audio/mpeg">
</audio>
<audio id="bgMusic" preload="auto" loop>
<source src="assets/audio/music.mp3" type="audio/mpeg">
</audio>
</section>
<!-- Leaderboard -->
<section id="leaderboard" aria-label="Leaderboard">
<h2><i class="fa-solid fa-ranking-star" aria-hidden="true"></i> Leaderboard</h2>
<ol id="scores">
<li data-initials="AAA" data-score="10000">AAA — 10,000</li>
<li data-initials="BBB" data-score="8000">BBB — 8,000</li>
<li data-initials="CCC" data-score="5000">CCC — 5,000</li>
</ol>
</section>
<!-- Settings Dialog (open via Settings button; JS can call showModal()) -->
<dialog id="settingsDialog" aria-labelledby="settingsTitle">
<form method="dialog">
<header>
<h2 id="settingsTitle">
<i class="fa-solid fa-sliders" aria-hidden="true"></i>
Settings
</h2>
</header>
<section>
<label for="difficulty">Difficulty</label>
<select id="difficulty" name="difficulty">
<option value="easy">Easy</option>
<option value="normal" selected>Normal</option>
<option value="hard">Hard</option>
<option value="insane">Insane</option>
</select>
<label for="graphics">Graphics</label>
<select id="graphics" name="graphics">
<option value="low">Low</option>
<option value="medium" selected>Medium</option>
<option value="high">High</option>
<option value="ultra">Ultra</option>
</select>
<label for="musicVolume">Music Volume</label>
<input id="musicVolume" name="musicVolume" type="range" min="0" max="100" value="60" />
<label for="sfxVolume">SFX Volume</label>
<input id="sfxVolume" name="sfxVolume" type="range" min="0" max="100" value="80" />
<label for="controlScheme">Control Scheme</label>
<select id="controlScheme" name="controlScheme">
<option value="wasd" selected>WASD + Space</option>
<option value="arrows">Arrows + Space</option>
<option value="custom">Custom</option>
</select>
</section>
<menu>
<button value="cancel" aria-label="Close settings">
<i class="fa-solid fa-xmark" aria-hidden="true"></i>
Close
</button>
<button value="apply" data-action="apply-settings" aria-label="Apply settings">
<i class="fa-solid fa-check" aria-hidden="true"></i>
Apply
</button>
</menu>
</form>
</dialog>
<!-- Pause Overlay (can be shown via JS) -->
<dialog id="pauseDialog" aria-labelledby="pauseTitle">
<form method="dialog">
<h2 id="pauseTitle"><i class="fa-solid fa-circle-pause" aria-hidden="true"></i> Paused</h2>
<p>Game is paused.</p>
<menu>
<button value="resume" data-action="resume">
<i class="fa-solid fa-play" aria-hidden="true"></i>
Resume
</button>
<button value="restart" data-action="reset">
<i class="fa-solid fa-rotate-right" aria-hidden="true"></i>
Restart
</button>
</menu>
</form>
</dialog>
</main>
<footer>
<small>
<i class="fa-regular fa-circle-question" aria-hidden="true"></i>
Tip: Ensure app.js wires up data-action buttons, dialog show/close, audio, and canvas rendering.
</small>
</footer>
<noscript>
JavaScript is required to play this game.
</noscript>
<!-- Keep your game logic here -->
<script defer src="app.js"></script>
</body>
</html>