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Web-Dev-For-Beginners/6-space-game/2-drawing-to-canvas/your-work/app.js

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function loadTexture(path) {
return new Promise((resolve) => {
const img = new Image()
img.src = path
img.onload = () => {
resolve(img)
}
})
}
function createEnemies(ctx, canvas, enemyImg) {
// TODO draw enemies
}
window.onload = async () => {
canvas = document.getElementById('canvas')
ctx = canvas.getContext('2d')
// TODO load textures
// TODO draw black background
// TODO draw hero
// TODO uncomment the next line when you add enemies to screen
//createEnemies(ctx, canvas, enemyImg);
}