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Web-Dev-For-Beginners/(5.) Snake Game/script.js

143 lines
4.1 KiB

// Game Constants and variables
let inputDir = {x: 0, y: 0};
const foodSound = new Audio('food.mp3');
const gameOverSound = new Audio('gameover.mp3');
const moveSound = new Audio('move.mp3');
const musicSound = new Audio('music.mp3');
let speed = 6;
let score = 0;
let lastPaintTime = 0;
let snakeArr = [ // array
{x: 13, y: 15}
]
let food = {x: 6, y:7}; // object
// Game Functions
function main(ctime){
window.requestAnimationFrame(main);
// console.log(ctime);
if((ctime - lastPaintTime)/1000 < 1/speed){
return;
}
lastPaintTime = ctime;
gameEngine();
}
function isCollide(sarr){
// if snake bump into himself
for (let i = 1; i < snakeArr.length; i++) {
if(sarr[i].x === sarr[0].x && sarr[i].y === sarr[0].y){
return true;
}
}
// if snake bump into wall
if(sarr[0].x >= 18 || sarr[0].x <= 0 || sarr[0].y >= 18 || sarr[0].y <= 0){
return true;
}
}
function gameEngine(){
// Part 1: Updating the snake array and food
if(isCollide(snakeArr)){
gameOverSound.play();
musicSound.pause();
inputDir = {x:0, y:0};
alert("Game Over!! Press any key to play again");
snakeArr = [{x:13, y:15}];
musicSound.play();
score = 0;
scoreBoard.innerHTML = "Score: " + score;
}
// If you have eaten the food , increment the score and regenrate the food
if(snakeArr[0].y === food.y && snakeArr[0].x === food.x){
foodSound.play();
score += 1;
if(score > hiscore){
hiscoreval = score;
localStorage.setItem('hiscore', JSON.stringify(hiscoreval));
highScoreBoard.innerHTML = "HighScore: "+ hiscoreval;
}
scoreBoard.innerHTML = "Score: " + score;
snakeArr.unshift({x: snakeArr[0].x + inputDir.x, y: snakeArr[0].y + inputDir.y});
// generating random number between a and b
// Math.round(a + (b - a)*Math.random())
let a = 2;
let b = 16;
food = {x: Math.round(a + (b - a)*Math.random()), y: Math.round(a + (b - a)*Math.random())};
}
// Moving the snake
for (let i = snakeArr.length - 2; i >= 0; i--) {
snakeArr[i + 1] = {...snakeArr[i]};
}
snakeArr[0].x += inputDir.x;
snakeArr[0].y += inputDir.y;
// Part 2: Display the snake and food
// Display Snake
board.innerHTML = "";
snakeArr.forEach((e,index)=>{
snakeElement = document.createElement('div');
snakeElement.style.gridRowStart = e.y;
snakeElement.style.gridColumnStart = e.x;
if(index === 0){
snakeElement.classList.add('head');
}
else{
snakeElement.classList.add('snake');
}
board.appendChild(snakeElement);
})
// Display Food
foodElement = document.createElement('div');
foodElement.style.gridRowStart = food.y;
foodElement.style.gridColumnStart = food.x;
foodElement.classList.add('food');
board.appendChild(foodElement);
}
// Main logic starts here
let hiscore = localStorage.getItem('hiscore');
// localStorage.clear() -> to clear local storage / high score
if(hiscore == null){
hiscoreval = 0;
localStorage.setItem('hiscore', JSON.stringify(hiscoreval));
}
else{
highscoreval = JSON.parse(localStorage.getItem(hiscore));
highScoreBoard.innerHTML = "HighScore: "+ hiscore;
}
window.requestAnimationFrame(main);
window.addEventListener('keydown', e=>{
inputDir = {x: 0, y: 1}; // start the game
moveSound.play();
switch (e.key) {
case "ArrowUp":
inputDir.x = 0;
inputDir.y = -1;
break;
case "ArrowDown":
inputDir.x = 0;
inputDir.y = 1;
break;
case "ArrowRight":
inputDir.x = 1;
inputDir.y = 0;
break;
case "ArrowLeft":
inputDir.x = -1;
inputDir.y = 0;
break;
default:
break;
}
});