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162 lines
4.4 KiB
162 lines
4.4 KiB
"use client";
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import React, { useEffect, useState, useCallback } from "react";
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// Fisher-Yates shuffle for unbiased randomization
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function fisherYatesShuffle(array) {
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const arr = array.slice();
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for (let i = arr.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[arr[i], arr[j]] = [arr[j], arr[i]];
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}
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return arr;
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}
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const MemoryGame = () => {
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const [gridSize, setGridSize] = useState(2);
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const [array, setArray] = useState([]);
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const [flipped, setFlipped] = useState([]);
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const [selectedPairs, setSelectedPairs] = useState([]);
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const [disabled, setDisabled] = useState(false);
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const [error, setError] = useState("");
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const [won, setWon] = useState(false);
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const handleGridSize = (e) => {
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const size = parseInt(e.target.value);
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if (2 <= size && size <= 10 && (size % 2 === 0)) {
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setGridSize(size);
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setError("");
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} else {
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setError("Please enter a grid size where size is even (e.g., 2, 4, 6, 8, 10)");
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}
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};
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const initializeGame = useCallback(() => {
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const totalCards = gridSize * gridSize;
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const pairCount = totalCards / 2;
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const numbers = [...Array(pairCount).keys()].map((n) => n + 1);
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const cardNumbers = [...numbers, ...numbers];
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const shuffledCardNumbers = fisherYatesShuffle(cardNumbers);
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const shuffledCards = shuffledCardNumbers.map((number, index) => ({
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id: index,
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number,
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}));
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setArray(shuffledCards);
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setFlipped([]);
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setSelectedPairs([]);
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setDisabled(false);
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setWon(false);
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}, [gridSize]);
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useEffect(() => {
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initializeGame();
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}, [initializeGame]);
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const handleMatch = (secondId) => {
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const [firstId] = flipped;
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if (array[firstId].number === array[secondId].number) {
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setSelectedPairs([...selectedPairs, firstId, secondId]);
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setFlipped([]);
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setDisabled(false);
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} else {
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setTimeout(() => {
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setDisabled(false);
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setFlipped([]);
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}, 1000);
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}
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};
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const handleClick = (id) => {
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if (disabled || won) return;
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if (flipped.length === 0) {
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setFlipped([id]);
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return;
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}
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if (flipped.length === 1) {
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setDisabled(true);
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if (id !== flipped[0]) {
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setFlipped([...flipped, id]);
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handleMatch(id);
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} else {
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setFlipped([]);
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setDisabled(false);
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}
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}
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};
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const isFlipped = (id) => flipped.includes(id) || selectedPairs.includes(id);
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const isSelectedPairs = (id) => selectedPairs.includes(id);
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useEffect(() => {
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if (selectedPairs.length === array.length && array.length > 0) {
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setWon(true);
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}
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}, [selectedPairs, array]);
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return (
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<div className="h-screen flex flex-col justify-center items-center p-4 bg-gray-100 ">
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{/* Heading */}
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<h1 className="text-3xl font-bold mb-6">Memory Game</h1>
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{/* Grid Size */}
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<div className="mb-4">
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<label htmlFor="gridSize">Grid Size: (max 10)</label>
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<input
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type="number"
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className="w-[50px] ml-3 rounded border-2 px-1.5 py-1"
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min="2"
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max="10"
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value={gridSize}
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onChange={handleGridSize}
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/>
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{error && (
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<div className="text-sm text-red-500 mt-2">{error}</div>
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)}
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</div>
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{/* Cards */}
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<div
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className="grid gap-2 mb-4"
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style={{
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gridTemplateColumns: `repeat(${gridSize}, minmax(0,1fr))`,
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width: `min(100%,${gridSize * 5.5}rem)`,
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}}
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>
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{array.map((card) => (
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<div
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key={card.id}
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onClick={() => handleClick(card.id)}
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className={`aspect-square flex items-center justify-center text-xl transition-all duration-300 font-bold rounded-lg cursor-pointer ${
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isFlipped(card.id)
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? isSelectedPairs(card.id)
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? "bg-green-500 text-white"
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: "bg-blue-500 text-white"
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: "bg-gray-300 text-gray-400"
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}`}
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>
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{isFlipped(card.id) ? card.number : "?"}
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</div>
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))}
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</div>
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{/* Result */}
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<div className="text-2xl text-green-500 font-bold">
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{won ? "You Won!" : ""}
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</div>
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{/* Reset Button */}
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<button
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className="px-5 py-2 bg-green-500 rounded text-white mt-5"
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onClick={initializeGame}
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>
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Reset
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</button>
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</div>
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);
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};
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export default MemoryGame; |