"use client"; import React, { useEffect, useState } from "react"; const MemoryGame = () => { const [gridSize, setGridSize] = useState(2); const [array, setArray] = useState([]); const [flipped, setFlipped] = useState([]); const [selectedPairs, setSelectedPairs] = useState([]); const [disabled, setDisabled] = useState(false); const [won, setWon] = useState(false); const handleGridSize = (e) => { const size = parseInt(e.target.value); if (2 <= size && size <= 10) { setGridSize(size); } }; const initializeGame = () => { const totalCards = gridSize * gridSize; const pairCount = Math.floor(totalCards / 2); const numbers = [...Array(pairCount).keys()].map((n) => n + 1); const shuffledCards = [...numbers, ...numbers] .sort(() => Math.random() - 0.5) .map((number, index) => ({ id: index, number, })); setArray(shuffledCards); setFlipped([]); setSelectedPairs([]); setDisabled(false); setWon(false); }; const handleMatch = (secondId) => { const [firstId] = flipped; if (array[firstId].number === array[secondId].number) { setSelectedPairs([...selectedPairs, firstId, secondId]); setFlipped([]); setDisabled(false); } else { setTimeout(() => { setDisabled(false); setFlipped([]); }, 1000); } }; useEffect(() => { initializeGame(); }, [gridSize]); const handleClick = (id) => { if (disabled || won) return; if (flipped.length === 0) { setFlipped([id]); return; } if (flipped.length === 1) { setDisabled(true); if (id !== flipped[0]) { setFlipped([...flipped, id]); handleMatch(id); } else { setFlipped([]); setDisabled(false); } } }; const isFlipped = (id) => flipped.includes(id) || selectedPairs.includes(id); const isSelectedPairs = (id) => selectedPairs.includes(id); useEffect(() => { if (selectedPairs.length === array.length && array.length > 0) { setWon(true); } }, [selectedPairs, array]); return (