function loadTexture(path) { return new Promise((resolve) => { const img = new Image(); img.src = path; img.onload = () => { resolve(img); } }) } function createEnemies(ctx, canvas, enemyImg) { const MONSTER_TOTAL = 5; const MONSTER_WIDTH = MONSTER_TOTAL * 98; const START_X = (canvas.width - MONSTER_WIDTH) / 2; const STOP_X = START_X + MONSTER_WIDTH; for (let x = START_X; x < STOP_X; x += 98) { for (let y = 0; y < 50 * 5; y += 50) { ctx.drawImage(enemyImg, x, y); } } } window.onload = async() => { canvas = document.getElementById("canvas"); ctx = canvas.getContext("2d"); const heroImg = await loadTexture('assets/player.png') const enemyImg = await loadTexture('assets/enemyShip.png') ctx.fillStyle = 'black'; ctx.fillRect(0,0, canvas.width, canvas.height); ctx.drawImage(heroImg, canvas.width/2 - 45, canvas.height - (canvas.height /4)); createEnemies(ctx, canvas, enemyImg); };