function loadTexture(path) {
  return new Promise((resolve) => {
    const img = new Image();
    img.src = path;
    img.onload = () => {
      resolve(img);
    }
  })
}

function createEnemies(ctx, canvas, enemyImg) {
  const MONSTER_TOTAL = 5;
  const MONSTER_WIDTH = MONSTER_TOTAL * 98;
  const START_X = (canvas.width - MONSTER_WIDTH) / 2;
  const STOP_X = START_X + MONSTER_WIDTH;

  for (let x = START_X; x < STOP_X; x += 98) {
    for (let y = 0; y < 50 * 5; y += 50) {
      ctx.drawImage(enemyImg, x, y);
    }
  }
}

window.onload = async() => {
  canvas = document.getElementById("canvas");
  ctx = canvas.getContext("2d");
  const heroImg = await loadTexture('assets/player.png')
  const enemyImg = await loadTexture('assets/enemyShip.png')

  ctx.fillStyle = 'black';
  ctx.fillRect(0,0, canvas.width, canvas.height);
  ctx.drawImage(heroImg, canvas.width/2 - 45, canvas.height - (canvas.height /4));
  createEnemies(ctx, canvas, enemyImg);
};