diff --git a/6-space-game/3-moving-elements-around/README.md b/6-space-game/3-moving-elements-around/README.md index 6aff7c67..e3c504d1 100644 --- a/6-space-game/3-moving-elements-around/README.md +++ b/6-space-game/3-moving-elements-around/README.md @@ -30,7 +30,7 @@ ctx.fillStyle = "black"; ctx.drawImage(heroImg, hero.x, hero.y); ``` -✅ Can you think of a reason why redrawing your hero many frames per second might accrue performance costs? Read about [alternatives to this pattern](https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Optimizing_canvas). +✅ Can you think of a reason why redrawing your hero many frames per second might accrue performance costs? Read about [alternatives to this pattern](https://web.dev/canvas-performance/). ## Handle keyboard events