Merge bd91cfcdc6 into 4b12550130
commit
d17df71451
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body {
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background-color: #34495e;
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color: #ecf0f1;
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font-family: 'Courier New', Courier, monospace;
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display: flex;
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justify-content: center;
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align-items: center;
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height: 100vh;
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margin: 0;
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text-align: center;
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}
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.container {
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background-color: #2c3e50;
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padding: 30px;
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border-radius: 10px;
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box-shadow: 0 10px 20px rgba(0,0,0,0.2);
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width: 80%;
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max-width: 700px;
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}
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h1 {
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color: #3498db;
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}
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#quote-display {
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font-size: 1.5rem;
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margin-bottom: 20px;
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line-height: 1.6;
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}
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.word-correct {
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color: #2ecc71; /* Green for correct */
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}
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.word-incorrect {
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color: #e74c3c; /* Red for incorrect */
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text-decoration: underline;
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}
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.highlight {
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background-color: #f1c40f;
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color: #2c3e50;
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border-radius: 4px;
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padding: 2px 4px;
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}
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#typed-value {
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width: 100%;
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padding: 10px;
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font-size: 1.2rem;
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border: 2px solid #3498db;
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border-radius: 5px;
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background-color: #ecf0f1;
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color: #2c3e50;
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box-sizing: border-box;
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}
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#typed-value:disabled {
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background-color: #95a5a6;
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}
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#message {
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margin-top: 20px;
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font-size: 1.2rem;
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height: 20px; /* Reserve space to prevent layout shift */
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}
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/* --- MODIFIED ---: Style for the main action button */
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#action-button {
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color: white;
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padding: 10px 20px;
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border: none;
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border-radius: 5px;
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font-size: 1.2rem;
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cursor: pointer;
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margin-top: 20px;
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transition: background-color 0.3s;
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}
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/* --- NEW ---: Classes for different button states */
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.btn-start, .btn-success {
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background-color: #2ecc71; /* Green for start and success */
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}
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.btn-start:hover, .btn-success:hover {
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background-color: #27ae60;
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}
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.btn-reset {
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background-color: #e67e22; /* Orange for reset */
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}
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.btn-reset:hover {
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background-color: #d35400;
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}
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@ -0,0 +1,23 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Game</title>
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<link rel="stylesheet" href="./game.css">
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</head>
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<body>
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<div class="container">
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<h1>Typing Speed Test</h1>
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<div id="quote-display">Click "Start" to begin.</div>
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<input type="text" id="typed-value" disabled>
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<div id="message"></div>
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<!-- --- MODIFIED ---: The button now has a single ID and will be managed by JS -->
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<button id="action-button" class="btn-start">Start Game</button>
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</div>
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<script src="./game.js"></script>
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</body>
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</html>
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@ -0,0 +1,84 @@
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// DOM Elements
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const quoteDisplayElement = document.getElementById('quote-display');
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const typedValueElement = document.getElementById('typed-value');
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const messageElement = document.getElementById('message');
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const actionButton = document.getElementById('action-button');
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// Game Variables
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const quotes = [
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'The quick brown fox jumps over the lazy dog.',
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'Technology is best when it brings people together.',
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'It is not the mountain we conquer but ourselves.',
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'To be yourself in a world that is constantly trying to make you something else is the greatest accomplishment.'
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];
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const messages = {
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start: 'Type the quote above...',
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success: (seconds) => `🎉 CONGRATULATIONS! You finished in ${seconds} seconds.`,
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typing: 'Keep going...'
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};
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let words = [];
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let wordIndex = 0;
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let startTime = Date.now();
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// --- MODIFIED ---: The startGame function
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const startGame = () => {
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const quote = quotes[Math.floor(Math.random() * quotes.length)];
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words = quote.split(' ');
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wordIndex = 0;
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const spanWords = words.map(word => `<span>${word} </span>`);
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quoteDisplayElement.innerHTML = spanWords.join('');
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quoteDisplayElement.childNodes[0].className = 'highlight';
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messageElement.textContent = messages.start;
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typedValueElement.value = '';
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typedValueElement.disabled = false;
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typedValueElement.focus();
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// --- MODIFIED ---: Update the button to be a 'Reset' button
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actionButton.textContent = 'Reset';
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actionButton.className = 'btn-reset';
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startTime = new Date().getTime();
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};
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// Main Game Logic
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typedValueElement.addEventListener('input', () => {
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const currentWord = words[wordIndex];
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const typedValue = typedValueElement.value;
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if (typedValue === currentWord && wordIndex === words.length - 1) {
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// --- THIS IS THE SUCCESS CONDITION BLOCK ---
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const elapsedTime = new Date().getTime() - startTime;
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const seconds = (elapsedTime / 1000).toFixed(2);
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messageElement.textContent = messages.success(seconds);
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typedValueElement.disabled = true; // Disable input as before
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// --- MODIFIED ---: Update the button to be a 'Play Again' button
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actionButton.textContent = 'Play Again';
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actionButton.className = 'btn-success';
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actionButton.focus();
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} else if (typedValue.endsWith(' ') && typedValue.trim() === currentWord) {
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// Word typed correctly, move to the next word
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typedValueElement.value = '';
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wordIndex++;
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// Reset highlighting
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Array.from(quoteDisplayElement.childNodes).forEach(child => (child.className = ''));
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quoteDisplayElement.childNodes[wordIndex].className = 'highlight';
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} else if (currentWord.startsWith(typedValue)) {
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// Correctly typing the current word
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quoteDisplayElement.childNodes[wordIndex].className = 'highlight';
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messageElement.textContent = messages.typing;
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} else {
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// Incorrect typing
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quoteDisplayElement.childNodes[wordIndex].className = 'highlight word-incorrect';
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messageElement.textContent = messages.typing;
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}
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});
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// --- MODIFIED ---: Event listener for the single action button
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actionButton.addEventListener('click', startGame);
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Reference in new issue